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path: root/engine/items/town_map.asm (follow)
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* Avoid magic numbers for most `CopyData` calls (#542)Rangi2025-11-251-2/+2
* Use more hardware and graphics constants (#532)Narishma-gb2025-11-181-5/+5
* Use features of RGBDS 1.0.0 (#537)Rangi2025-11-121-5/+5
* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-301-12/+12
* Consistently capitalize `ASSERT` directives (#489)Rangi2025-01-281-1/+1
* Correct wTileMapBackup declared space (#487)Engezerstorung2025-01-281-12/+12
* Remove redundant parenthesesRangi422024-12-161-1/+1
* Identify more flag bits (#464)Sylvie2024-09-231-5/+5
* Identify wcd6d as wNameBuffer and others (#455)Sylvie2024-07-241-11/+13
* Identify various flag labels and bit constants (#454)Sylvie2024-07-161-3/+4
* wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-091-10/+10
* RGBDS syntax updates (#358)vulcandth2022-06-061-1/+1
* More WRAM label cleanup (still needs UNIONs and renaming)Rangi2021-05-311-1/+1
* Fix file modesdannye2020-11-141-0/+0
* Use constants to delineate map types, and factor out more dataRangi2020-08-311-6/+8
* Use 'tile' and 'tiles' macrosRangi2020-07-071-6/+6
* Sync coordinate macros with pokecrystalRangi2020-07-071-16/+16
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-061-1/+1
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-4/+4
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-3/+3
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-021-0/+618