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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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2021-05-23
Use macros for bit arrays
Rangi
1
-1
/
+2
2021-04-27
Use {interpolation} to generate sequences of RAM labels
Rangi
1
-8
/
+8
2021-03-25
Verify data table and name list sizes with assertion macros
Rangi
1
-8
/
+3
2021-02-13
Identify hUILayoutFlags
Rangi
1
-8
/
+8
2020-11-14
Fix file modes
dannye
6
-0
/
+0
2020-11-05
Sync more with pokeyellow
Rangi
1
-3
/
+3
2020-09-22
Replace ghost Marowak's ambiguous constant
SatoMew
1
-1
/
+1
2020-08-31
Define a constant for the ghost Marowak (hard-coded throughout the engine, li...
Rangi
1
-1
/
+1
2020-08-31
Use constants to delineate map types, and factor out more data
Rangi
2
-47
/
+10
2020-07-20
Add comments associating constants with data, and identify some more data
Rangi
1
-14
/
+9
2020-07-08
Factor out MapBadgeFlags and EscapeRopeTilesets data tables
Rangi
1
-3
/
+1
2020-07-07
Use 'tile' and 'tiles' macros
Rangi
1
-6
/
+6
2020-07-07
Sync coordinate macros with pokecrystal
Rangi
2
-19
/
+19
2020-07-07
Use HIGH() and LOW()
Rangi
1
-2
/
+2
2020-07-06
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
2
-15
/
+15
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
3
-62
/
+62
2020-07-05
TM/HM constants named after moves
Rangi
2
-6
/
+6
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
2
-101
/
+101
2020-07-03
Replace raw hex values with HRAM constants
Rangi
1
-1
/
+1
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
1
-49
/
+49
2020-07-03
Organize macros/ like pokecrystal
Rangi
1
-2
/
+2
2020-07-03
Add subdirectories to data/ similar to pokecrystal
Rangi
4
-9
/
+9
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
4
-0
/
+653
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
3
-6
/
+6
2020-06-23
Move more tables from engine/ to data/
Rangi
1
-4
/
+1
2019-07-27
Update audio macro names
dannye
1
-3
/
+3
2019-01-01
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
1
-2
/
+2
2018-03-24
Use rgblink dmg mode
dannye
1
-4
/
+4
2017-12-30
Add space between arguments in assembly instructions and remove redundant a i...
xCrystal
2
-1204
/
+1204
2017-12-30
Uppercase battle status constants
xCrystal
1
-6
/
+6
2017-06-24
Fix typos in comments
dannye
1
-1
/
+1
2017-06-09
Replace deprecated mnemonics by the correct ones
Antonio Niño Díaz
1
-1
/
+1
2017-05-08
Typo: SFX_POKEFLUE → SFX_POKEFLUTE
dannye
1
-2
/
+2
2016-12-31
split code out of main.asm
YamaArashi
1
-0
/
+150
2016-07-27
Replace unnecessary tabs with spaces
dannye
1
-2
/
+2
2016-07-27
Redo audio header macro
dannye
1
-3
/
+3
2016-07-18
Clean up text commands
dannye
1
-6
/
+8
2016-06-12
sync tileset WRAM labels
YamaArashi
1
-1
/
+1
2016-06-11
remove address comments
YamaArashi
5
-120
/
+120
2016-02-21
Remove hardcoded length values in items.asm
Marcus Huderle
1
-2
/
+2
2015-12-14
Fewer underscores in constants
dannye
1
-3
/
+3
2015-08-30
No more W_
dannye
3
-75
/
+75
2015-08-30
replaced hardcoded values in ItemUseMedicine
YamaArashi
1
-22
/
+22
2015-08-30
rename ItemUseBall labels
YamaArashi
1
-22
/
+17
2015-08-29
commented pokeball function
YamaArashi
1
-93
/
+230
2015-08-29
documented flags and misc. fixes
YamaArashi
1
-1
/
+1
2015-08-14
named battle and learn move variables
YamaArashi
1
-4
/
+4
2015-08-12
named more variables
YamaArashi
1
-1
/
+1
2015-08-12
commented SGB palette stuff
YamaArashi
1
-6
/
+6
2015-08-10
Replace hardcoded name lengths with NAME_LENGTH
dannye
1
-10
/
+10
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