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2022-08-11Use the same music headers as pokecrystal (#382)Rangi1-3/+3
2022-08-11Replace Hard-Coded Number With Constant (#381)Chatot44441-1/+1
2022-07-10Identify some `.asm_*` labelsRangi1-18/+18
2022-07-09wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2-11/+11
2022-06-17Rename `SLP` to `SLP_MASK` (#361)vulcandth1-5/+5
2022-06-06RGBDS syntax updates (#358)vulcandth1-1/+1
2021-08-28wcf4b -> wStringBufferRangi1-8/+8
2021-05-31More WRAM label cleanup (still needs UNIONs and renaming)Rangi1-1/+1
2021-05-31Improve some RAM formattingRangi1-1/+1
2021-05-23Use macros for bit arraysRangi1-1/+2
2021-04-27Use {interpolation} to generate sequences of RAM labelsRangi1-8/+8
2021-03-25Verify data table and name list sizes with assertion macrosRangi1-8/+3
2021-02-13Identify hUILayoutFlagsRangi1-8/+8
2020-11-14Fix file modesdannye6-0/+0
2020-11-05Sync more with pokeyellowRangi1-3/+3
2020-09-22Replace ghost Marowak's ambiguous constantSatoMew1-1/+1
2020-08-31Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi1-1/+1
2020-08-31Use constants to delineate map types, and factor out more dataRangi2-47/+10
2020-07-20Add comments associating constants with data, and identify some more dataRangi1-14/+9
2020-07-08Factor out MapBadgeFlags and EscapeRopeTilesets data tablesRangi1-3/+1
2020-07-07Use 'tile' and 'tiles' macrosRangi1-6/+6
2020-07-07Sync coordinate macros with pokecrystalRangi2-19/+19
2020-07-07Use HIGH() and LOW()Rangi1-2/+2
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2-15/+15
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi3-62/+62
2020-07-05TM/HM constants named after movesRangi2-6/+6
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi2-101/+101
2020-07-03Replace raw hex values with HRAM constantsRangi1-1/+1
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-49/+49
2020-07-03Organize macros/ like pokecrystalRangi1-2/+2
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi4-9/+9
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi4-0/+653
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi3-6/+6
2020-06-23Move more tables from engine/ to data/Rangi1-4/+1
2019-07-27Update audio macro namesdannye1-3/+3
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-2/+2
2018-03-24Use rgblink dmg modedannye1-4/+4
2017-12-30Add space between arguments in assembly instructions and remove redundant a i...xCrystal2-1204/+1204
2017-12-30Uppercase battle status constantsxCrystal1-6/+6
2017-06-24Fix typos in commentsdannye1-1/+1
2017-06-09Replace deprecated mnemonics by the correct onesAntonio Niño Díaz1-1/+1
2017-05-08Typo: SFX_POKEFLUE → SFX_POKEFLUTEdannye1-2/+2
2016-12-31split code out of main.asmYamaArashi1-0/+150
2016-07-27Replace unnecessary tabs with spacesdannye1-2/+2
2016-07-27Redo audio header macrodannye1-3/+3
2016-07-18Clean up text commandsdannye1-6/+8
2016-06-12sync tileset WRAM labelsYamaArashi1-1/+1
2016-06-11remove address commentsYamaArashi5-120/+120
2016-02-21Remove hardcoded length values in items.asmMarcus Huderle1-2/+2
2015-12-14Fewer underscores in constantsdannye1-3/+3