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2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi2-16/+16
2025-04-02Use constants for PP masks instead of magic numbers (#504)edave641-5/+5
2025-01-28Consistently capitalize `ASSERT` directives (#489)Rangi2-2/+2
2025-01-28Miscellaneous cleanup (#488)Rangi1-6/+6
2025-01-28Correct wTileMapBackup declared space (#487)Engezerstorung1-12/+12
2024-12-16Remove redundant parenthesesRangi421-1/+1
2024-09-23Identify more flag bits (#464)Sylvie2-10/+10
2024-09-18Identify remaining uses of `wd0b5` and `wd11e` (#463)Sylvie2-21/+21
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie1-3/+4
2024-08-04Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie4-53/+53
2024-07-24Identify wcd6d as wNameBuffer and others (#455)Sylvie2-13/+15
2024-07-16Identify various flag labels and bit constants (#454)Sylvie2-19/+20
2024-06-15Identify some unused WRAM variables (#453)Sylvie1-3/+3
2023-12-18Clean up item comments (#443)SatoMew1-11/+17
2023-11-20Identify `wSavedCoordIndex` and its other usagesRangi421-1/+1
2023-11-17.calculateHPBarCoords incorrectly referenced OAMvulcandth1-1/+1
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-1/+1
2022-08-11Use the same music headers as pokecrystal (#382)Rangi1-3/+3
2022-08-11Replace Hard-Coded Number With Constant (#381)Chatot44441-1/+1
2022-07-10Identify some `.asm_*` labelsRangi1-18/+18
2022-07-09wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2-11/+11
2022-06-17Rename `SLP` to `SLP_MASK` (#361)vulcandth1-5/+5
2022-06-06RGBDS syntax updates (#358)vulcandth1-1/+1
2021-08-28wcf4b -> wStringBufferRangi1-8/+8
2021-05-31More WRAM label cleanup (still needs UNIONs and renaming)Rangi1-1/+1
2021-05-31Improve some RAM formattingRangi1-1/+1
2021-05-23Use macros for bit arraysRangi1-1/+2
2021-04-27Use {interpolation} to generate sequences of RAM labelsRangi1-8/+8
2021-03-25Verify data table and name list sizes with assertion macrosRangi1-8/+3
2021-02-13Identify hUILayoutFlagsRangi1-8/+8
2020-11-14Fix file modesdannye6-0/+0
2020-11-05Sync more with pokeyellowRangi1-3/+3
2020-09-22Replace ghost Marowak's ambiguous constantSatoMew1-1/+1
2020-08-31Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi1-1/+1
2020-08-31Use constants to delineate map types, and factor out more dataRangi2-47/+10
2020-07-20Add comments associating constants with data, and identify some more dataRangi1-14/+9
2020-07-08Factor out MapBadgeFlags and EscapeRopeTilesets data tablesRangi1-3/+1
2020-07-07Use 'tile' and 'tiles' macrosRangi1-6/+6
2020-07-07Sync coordinate macros with pokecrystalRangi2-19/+19
2020-07-07Use HIGH() and LOW()Rangi1-2/+2
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2-15/+15
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi3-62/+62
2020-07-05TM/HM constants named after movesRangi2-6/+6
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi2-101/+101
2020-07-03Replace raw hex values with HRAM constantsRangi1-1/+1
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-49/+49
2020-07-03Organize macros/ like pokecrystalRangi1-2/+2
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi4-9/+9
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi4-0/+653
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi3-6/+6