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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Files
Lines
2015-07-20
enumerate events
YamaArashi
1
-12
/
+6
2015-07-19
constants for flag actions
YamaArashi
3
-9
/
+9
2015-07-19
naming
YamaArashi
1
-4
/
+4
2015-07-19
jpab/jpba macros
YamaArashi
1
-3
/
+1
2015-07-19
Name sound effects
dannye
1
-12
/
+12
2015-07-18
misc
YamaArashi
2
-33
/
+35
2015-07-18
A few missed TX_ASM
dannye
1
-1
/
+1
2015-07-18
Consolidate coord macros
dannye
1
-3
/
+3
2015-07-18
fix variable naming
YamaArashi
2
-7
/
+6
2015-07-15
menu stuff
YamaArashi
1
-11
/
+11
2015-07-14
named wram variables
YamaArashi
1
-16
/
+16
2015-07-14
player animations, emotion bubbles, etc.
YamaArashi
1
-2
/
+2
2015-07-14
Comment naming screen
dannye
1
-2
/
+2
2015-07-13
named party menu/naming screen wram variables
YamaArashi
1
-23
/
+23
2015-07-12
named wram variables
YamaArashi
1
-11
/
+11
2015-07-07
Bank3d addresses and fixes.
luckytyphlosion
1
-1
/
+1
2015-07-06
Complete documentation of bank3d
luckytyphlosion
1
-1
/
+1
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
3
-65
/
+65
2015-06-05
Fix EOL to LF to make push requests more doable.
luckytyphlosion
1
-2872
/
+2872
2015-06-04
EOL Windows->UNIX
U-Daniel-PC\Daniel
1
-2872
/
+2872
2015-05-17
Completed home/overworld.asm with other related functions
luckytyphlosion
1
-2868
/
+2872
2015-03-31
Label some attack animation functions
xCrystal
1
-1
/
+1
2015-03-31
Some wram constants
xCrystal
1
-1
/
+1
2015-03-12
Low health alarm documentation
U-Daniel-PC\Daniel
1
-2
/
+2
2015-02-08
named misc functions
YamaArashi
1
-1
/
+1
2015-02-08
move-related things
YamaArashi
3
-7
/
+7
2015-02-07
fixed hp bar wram label and misc
YamaArashi
1
-22
/
+24
2015-02-07
commented battle stuff
YamaArashi
1
-8
/
+8
2015-02-07
commented menu stuff
YamaArashi
1
-2
/
+2
2015-02-07
serial/trade/misc
YamaArashi
1
-2
/
+2
2015-02-04
add constants for volatile statuses and more battle labels/commentary/constants
xCrystal
1
-7
/
+7
2015-01-24
Better documenting for GetMachinePrice and TechnicalMachinePrices.
Marcus Huderle
1
-4
/
+7
2014-09-13
Commented more sprite and map code
YamaArashi
1
-20
/
+20
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
1
-12
/
+12
2014-08-22
Use PARTY_LENGTH and related constants in menu and hud code.
yenatch
1
-3
/
+3
2014-08-08
Labelled many functions/variables
YamaArashi
1
-16
/
+16
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
1
-6
/
+3
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
3
-44
/
+22
2014-06-16
Rename predef functions so they aren't excessive in length.
yenatch
2
-2
/
+2
2014-06-16
Remove generated "indirect jump" comments.
yenatch
1
-1
/
+1
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2
-63
/
+63
2014-06-10
Use MAX_LEVEL instead of 100/$64
U-Fish-PC\Daniel
1
-1
/
+1
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
5
-271
/
+271
2014-05-25
Rename joypad registers.
yenatch
1
-2
/
+2
2014-05-25
Clean up some bank 3 functions and rename flag action functions.
yenatch
2
-4
/
+4
2014-05-24
Rename random number function and hram labels.
yenatch
1
-5
/
+5
2014-05-23
Comment some more bank 0 functions.
yenatch
1
-5
/
+5
2014-05-23
Comment some bank 0 functions, and add wram labels for Predef.
yenatch
1
-1
/
+1
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
5
-0
/
+3026
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