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* Fix file modesdannye2020-11-146-0/+0
* Sync more with pokeyellowRangi2020-11-051-3/+3
* Replace ghost Marowak's ambiguous constantSatoMew2020-09-221-1/+1
* Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi2020-08-311-1/+1
* Use constants to delineate map types, and factor out more dataRangi2020-08-312-47/+10
* Add comments associating constants with data, and identify some more dataRangi2020-07-201-14/+9
* Factor out MapBadgeFlags and EscapeRopeTilesets data tablesRangi2020-07-081-3/+1
* Use 'tile' and 'tiles' macrosRangi2020-07-071-6/+6
* Sync coordinate macros with pokecrystalRangi2020-07-072-19/+19
* Use HIGH() and LOW()Rangi2020-07-071-2/+2
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-062-15/+15
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-063-62/+62
* TM/HM constants named after movesRangi2020-07-052-6/+6
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-042-101/+101
* Replace raw hex values with HRAM constantsRangi2020-07-031-1/+1
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-49/+49
* Organize macros/ like pokecrystalRangi2020-07-031-2/+2
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-034-9/+9
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-024-0/+653
* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-273-6/+6
* Move more tables from engine/ to data/Rangi2020-06-231-4/+1
* Update audio macro namesdannye2019-07-271-3/+3
* Rename map files, labels, and constants to be consistent and work with Polish...Rangi2019-01-011-2/+2
* Use rgblink dmg modedannye2018-03-241-4/+4
* Add space between arguments in assembly instructions and remove redundant a i...xCrystal2017-12-302-1204/+1204
* Uppercase battle status constantsxCrystal2017-12-301-6/+6
* Merge pull request #167 from Pokechu22/rgbds-0.3.3yenatch2017-09-291-1/+1
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| * Replace deprecated mnemonics by the correct onesAntonio Niño Díaz2017-06-091-1/+1
* | Fix typos in commentsdannye2017-06-241-1/+1
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* Typo: SFX_POKEFLUE → SFX_POKEFLUTEdannye2017-05-081-2/+2
* split code out of main.asmYamaArashi2016-12-311-0/+150
* Replace unnecessary tabs with spacesdannye2016-07-271-2/+2
* Redo audio header macrodannye2016-07-271-3/+3
* Merge branch 'master' of https://github.com/pret/pokereddannye2016-07-181-1/+1
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| * sync tileset WRAM labelsYamaArashi2016-06-121-1/+1
* | Clean up text commandsdannye2016-07-181-6/+8
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* remove address commentsYamaArashi2016-06-115-120/+120
* Remove hardcoded length values in items.asmMarcus Huderle2016-02-211-2/+2
* Fewer underscores in constantsdannye2015-12-141-3/+3
* No more W_dannye2015-08-303-75/+75
* replaced hardcoded values in ItemUseMedicineYamaArashi2015-08-301-22/+22
* rename ItemUseBall labelsYamaArashi2015-08-301-22/+17
* commented pokeball functionYamaArashi2015-08-291-93/+230
* documented flags and misc. fixesYamaArashi2015-08-291-1/+1
* named battle and learn move variablesYamaArashi2015-08-141-4/+4
* named more variablesYamaArashi2015-08-121-1/+1
* commented SGB palette stuffYamaArashi2015-08-121-6/+6
* Replace hardcoded name lengths with NAME_LENGTHdannye2015-08-101-10/+10
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-08-101-28/+23
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| * commented audio codeYamaArashi2015-08-081-4/+4