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* Replace some hardcoded data sizesdannye2015-08-09
* Use more lbdannye2015-08-05
* Rename rod functionsdannye2015-08-05
* Merge branch 'master' of https://github.com/xCrystal/pokereddannye2015-07-26
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| * Use more wram labels and other constantsxCrystal2015-07-24
* | yet more namingYamaArashi2015-07-25
* | more naming variablesYamaArashi2015-07-24
* | named animation functions/variablesYamaArashi2015-07-24
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* Merge pull request #107 from YamaArashi/masterDaniel Harding2015-07-22
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| * named most of the used eventsYamaArashi2015-07-21
| * enumerate eventsYamaArashi2015-07-20
* | Rename sound effect filesdannye2015-07-22
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* constants for flag actionsYamaArashi2015-07-19
* namingYamaArashi2015-07-19
* jpab/jpba macrosYamaArashi2015-07-19
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-19
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| * miscYamaArashi2015-07-18
* | Name sound effectsdannye2015-07-19
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* A few missed TX_ASMdannye2015-07-18
* Consolidate coord macrosdannye2015-07-18
* fix variable namingYamaArashi2015-07-18
* menu stuffYamaArashi2015-07-15
* named wram variablesYamaArashi2015-07-14
* player animations, emotion bubbles, etc.YamaArashi2015-07-14
* Comment naming screendannye2015-07-14
* named party menu/naming screen wram variablesYamaArashi2015-07-13
* named wram variablesYamaArashi2015-07-12
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
* Label some attack animation functionsxCrystal2015-03-31
* Some wram constantsxCrystal2015-03-31
* Low health alarm documentationU-Daniel-PC\Daniel2015-03-12
* named misc functionsYamaArashi2015-02-08
* move-related thingsYamaArashi2015-02-08
* fixed hp bar wram label and miscYamaArashi2015-02-07
* commented battle stuffYamaArashi2015-02-07
* commented menu stuffYamaArashi2015-02-07
* serial/trade/miscYamaArashi2015-02-07
* add constants for volatile statuses and more battle labels/commentary/constantsxCrystal2015-02-04
* Better documenting for GetMachinePrice and TechnicalMachinePrices.Marcus Huderle2015-01-24
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-20
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| * Commented more sprite and map codeYamaArashi2014-09-13
| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-09
| * Labelled many functions/variablesYamaArashi2014-08-08
* | Use PARTY_LENGTH and related constants in menu and hud code.yenatch2014-08-22
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
* Rename predef functions so they aren't excessive in length.yenatch2014-06-16
* Remove generated "indirect jump" comments.yenatch2014-06-16
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-10