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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
*
Verify data table and name list sizes with assertion macros
Rangi
2021-03-25
*
Identify hUILayoutFlags
Rangi
2021-02-13
*
Fix file modes
dannye
2020-11-14
*
Sync more with pokeyellow
Rangi
2020-11-05
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Replace ghost Marowak's ambiguous constant
SatoMew
2020-09-22
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Define a constant for the ghost Marowak (hard-coded throughout the engine, li...
Rangi
2020-08-31
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Use constants to delineate map types, and factor out more data
Rangi
2020-08-31
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Add comments associating constants with data, and identify some more data
Rangi
2020-07-20
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Factor out MapBadgeFlags and EscapeRopeTilesets data tables
Rangi
2020-07-08
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Use 'tile' and 'tiles' macros
Rangi
2020-07-07
*
Sync coordinate macros with pokecrystal
Rangi
2020-07-07
*
Use HIGH() and LOW()
Rangi
2020-07-07
*
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
2020-07-06
*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
*
TM/HM constants named after moves
Rangi
2020-07-05
*
Port pokecrystal's formatting of text commands and special characters
Rangi
2020-07-04
*
Replace raw hex values with HRAM constants
Rangi
2020-07-03
*
H_CONSTANTNAMES -> hConstantNames
Rangi
2020-07-03
*
Organize macros/ like pokecrystal
Rangi
2020-07-03
*
Add subdirectories to data/ similar to pokecrystal
Rangi
2020-07-03
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Add subdirectories to engine/ similar to pokecrystal
Rangi
2020-07-02
*
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
2020-06-27
*
Move more tables from engine/ to data/
Rangi
2020-06-23
*
Update audio macro names
dannye
2019-07-27
*
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
2019-01-01
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Use rgblink dmg mode
dannye
2018-03-24
*
Add space between arguments in assembly instructions and remove redundant a i...
xCrystal
2017-12-30
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Uppercase battle status constants
xCrystal
2017-12-30
*
Merge pull request #167 from Pokechu22/rgbds-0.3.3
yenatch
2017-09-29
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*
Replace deprecated mnemonics by the correct ones
Antonio Niño Díaz
2017-06-09
*
|
Fix typos in comments
dannye
2017-06-24
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/
*
Typo: SFX_POKEFLUE → SFX_POKEFLUTE
dannye
2017-05-08
*
split code out of main.asm
YamaArashi
2016-12-31
*
Replace unnecessary tabs with spaces
dannye
2016-07-27
*
Redo audio header macro
dannye
2016-07-27
*
Merge branch 'master' of https://github.com/pret/pokered
dannye
2016-07-18
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\
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*
sync tileset WRAM labels
YamaArashi
2016-06-12
*
|
Clean up text commands
dannye
2016-07-18
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/
*
remove address comments
YamaArashi
2016-06-11
*
Remove hardcoded length values in items.asm
Marcus Huderle
2016-02-21
*
Fewer underscores in constants
dannye
2015-12-14
*
No more W_
dannye
2015-08-30
*
replaced hardcoded values in ItemUseMedicine
YamaArashi
2015-08-30
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rename ItemUseBall labels
YamaArashi
2015-08-30
*
commented pokeball function
YamaArashi
2015-08-29
*
documented flags and misc. fixes
YamaArashi
2015-08-29
*
named battle and learn move variables
YamaArashi
2015-08-14
*
named more variables
YamaArashi
2015-08-12
*
commented SGB palette stuff
YamaArashi
2015-08-12
*
Replace hardcoded name lengths with NAME_LENGTH
dannye
2015-08-10
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