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* named misc functionsYamaArashi2015-02-081-1/+1
* move-related thingsYamaArashi2015-02-083-7/+7
* fixed hp bar wram label and miscYamaArashi2015-02-071-22/+24
* commented battle stuffYamaArashi2015-02-071-8/+8
* commented menu stuffYamaArashi2015-02-071-2/+2
* serial/trade/miscYamaArashi2015-02-071-2/+2
* add constants for volatile statuses and more battle labels/commentary/constantsxCrystal2015-02-041-7/+7
* Better documenting for GetMachinePrice and TechnicalMachinePrices.Marcus Huderle2015-01-241-4/+7
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-48/+48
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| * Commented more sprite and map codeYamaArashi2014-09-131-20/+20
| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-12/+12
| * Labelled many functions/variablesYamaArashi2014-08-081-16/+16
* | Use PARTY_LENGTH and related constants in menu and hud code.yenatch2014-08-221-3/+3
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-6/+3
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-163-44/+22
* Rename predef functions so they aren't excessive in length.yenatch2014-06-162-2/+2
* Remove generated "indirect jump" comments.yenatch2014-06-161-1/+1
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-142-63/+63
* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-101-1/+1
* Remove most static wram addresses. Use labels instead.yenatch2014-05-265-271/+271
* Rename joypad registers.yenatch2014-05-251-2/+2
* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-252-4/+4
* Rename random number function and hram labels.yenatch2014-05-241-5/+5
* Comment some more bank 0 functions.yenatch2014-05-231-5/+5
* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-231-1/+1
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-225-0/+3026