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* named misc functionsYamaArashi2015-02-081-1/+1
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* move-related thingsYamaArashi2015-02-083-7/+7
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* fixed hp bar wram label and miscYamaArashi2015-02-071-22/+24
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* commented battle stuffYamaArashi2015-02-071-8/+8
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* commented menu stuffYamaArashi2015-02-071-2/+2
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* serial/trade/miscYamaArashi2015-02-071-2/+2
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* add constants for volatile statuses and more battle labels/commentary/constantsxCrystal2015-02-041-7/+7
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* Better documenting for GetMachinePrice and TechnicalMachinePrices.Marcus Huderle2015-01-241-4/+7
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* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-48/+48
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented more sprite and map codeYamaArashi2014-09-131-20/+20
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| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-12/+12
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| * Labelled many functions/variablesYamaArashi2014-08-081-16/+16
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* | Use PARTY_LENGTH and related constants in menu and hud code.yenatch2014-08-221-3/+3
|/ | | | | This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving.
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-6/+3
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-163-44/+22
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* Rename predef functions so they aren't excessive in length.yenatch2014-06-162-2/+2
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Remove generated "indirect jump" comments.yenatch2014-06-161-1/+1
| | | | The destination is obvious when using the predef macro.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-142-63/+63
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* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-101-1/+1
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-265-271/+271
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Rename joypad registers.yenatch2014-05-251-2/+2
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* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-252-4/+4
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* Rename random number function and hram labels.yenatch2014-05-241-5/+5
| | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
* Comment some more bank 0 functions.yenatch2014-05-231-5/+5
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* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-231-1/+1
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-225-0/+3026