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2020-11-04Sync with pokereddannye1-250/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-226/+0
2020-05-20Sync with pokereddannye1-3/+5
2017-06-24Fix typos in commentsdannye1-1/+1
2016-07-18Clean up text commandsdannye1-3/+5
2016-06-11remove address commentsYamaArashi1-14/+14
2016-06-11remove address commentsYamaArashi1-14/+14
2015-11-01Poke Mart and LearnMove codeluckytyphlosion1-17/+41
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-1/+1
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-10-18Complete documentation of bank3luckytyphlosion1-6/+6
Also: split out bcd predefs from yellow/main.asm, start removing traces of W_
2015-08-30No more W_dannye1-1/+1
2015-08-14named battle and learn move variablesYamaArashi1-11/+11
2015-08-11More joypad constantsdannye1-7/+7
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye1-1/+1
2015-08-09Replace some hardcoded data sizesdannye1-1/+1
2015-08-05Use more lbdannye1-3/+3
and other clean up
2015-07-24more naming variablesYamaArashi1-2/+2
2015-07-24Use more wram labels and other constantsxCrystal1-6/+6
2015-07-19Name sound effectsdannye1-1/+1
2015-07-18Consolidate coord macrosdannye1-4/+4
2015-07-14named wram variablesYamaArashi1-10/+10
2015-07-03TX_ASMU-Daniel-PC\Daniel1-1/+1
2015-02-08move-related thingsYamaArashi1-6/+6
2015-02-07commented battle stuffYamaArashi1-6/+6
2015-02-07commented menu stuffYamaArashi1-17/+17
2015-02-07serial/trade/miscYamaArashi1-2/+2
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-8/+4
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-4/+4
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-27/+27
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+228