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* Sync with pokereddannye2020-11-041-250/+0
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* Sync with pokereddannye2020-05-201-3/+5
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* remove address commentsYamaArashi2016-06-111-14/+14
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* Poke Mart and LearnMove codeluckytyphlosion2015-11-011-17/+41
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* overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion2015-10-291-1/+1
| | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args
* Complete documentation of bank3luckytyphlosion2015-10-181-6/+6
| | | | | Also: split out bcd predefs from yellow/main.asm, start removing traces of W_
* named battle and learn move variablesYamaArashi2015-08-141-11/+11
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* More joypad constantsdannye2015-08-111-7/+7
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* Replace hardcoded name lengths with NAME_LENGTHdannye2015-08-101-1/+1
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* Replace some hardcoded data sizesdannye2015-08-091-1/+1
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* Use more lbdannye2015-08-051-3/+3
| | | | and other clean up
* Merge branch 'master' of https://github.com/xCrystal/pokereddannye2015-07-261-6/+6
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| * Use more wram labels and other constantsxCrystal2015-07-241-6/+6
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* | more naming variablesYamaArashi2015-07-241-2/+2
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* Name sound effectsdannye2015-07-191-1/+1
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* Consolidate coord macrosdannye2015-07-181-4/+4
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* named wram variablesYamaArashi2015-07-141-10/+10
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* TX_ASMU-Daniel-PC\Daniel2015-07-031-1/+1
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* move-related thingsYamaArashi2015-02-081-6/+6
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* commented battle stuffYamaArashi2015-02-071-6/+6
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* commented menu stuffYamaArashi2015-02-071-17/+17
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* serial/trade/miscYamaArashi2015-02-071-2/+2
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-8/+4
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-4/+4
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-27/+27
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+228