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* Fix typos in commentsdannye2017-06-241-1/+1
* Clean up text commandsdannye2016-07-181-3/+5
* remove address commentsYamaArashi2016-06-111-14/+14
* No more W_dannye2015-08-301-1/+1
* named battle and learn move variablesYamaArashi2015-08-141-11/+11
* More joypad constantsdannye2015-08-111-7/+7
* Replace hardcoded name lengths with NAME_LENGTHdannye2015-08-101-1/+1
* Replace some hardcoded data sizesdannye2015-08-091-1/+1
* Use more lbdannye2015-08-051-3/+3
* Merge branch 'master' of https://github.com/xCrystal/pokereddannye2015-07-261-6/+6
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| * Use more wram labels and other constantsxCrystal2015-07-241-6/+6
* | more naming variablesYamaArashi2015-07-241-2/+2
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* Name sound effectsdannye2015-07-191-1/+1
* Consolidate coord macrosdannye2015-07-181-4/+4
* named wram variablesYamaArashi2015-07-141-10/+10
* TX_ASMU-Daniel-PC\Daniel2015-07-031-1/+1
* move-related thingsYamaArashi2015-02-081-6/+6
* commented battle stuffYamaArashi2015-02-071-6/+6
* commented menu stuffYamaArashi2015-02-071-17/+17
* serial/trade/miscYamaArashi2015-02-071-2/+2
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-8/+4
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-4/+4
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-27/+27
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+228