| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | remove address comments | YamaArashi | 2016-06-11 |
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| * | Poke Mart and LearnMove code | luckytyphlosion | 2015-11-01 |
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| * | overworld item & movement code, cable club code, remove more instances of ↵ | luckytyphlosion | 2015-10-29 |
| | | | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args | ||
| * | Complete documentation of bank3 | luckytyphlosion | 2015-10-18 |
| | | | | | | Also: split out bcd predefs from yellow/main.asm, start removing traces of W_ | ||
| * | named battle and learn move variables | YamaArashi | 2015-08-14 |
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| * | More joypad constants | dannye | 2015-08-11 |
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| * | Replace hardcoded name lengths with NAME_LENGTH | dannye | 2015-08-10 |
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| * | Replace some hardcoded data sizes | dannye | 2015-08-09 |
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| * | Use more lb | dannye | 2015-08-05 |
| | | | | | and other clean up | ||
| * | Merge branch 'master' of https://github.com/xCrystal/pokered | dannye | 2015-07-26 |
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| | * | Use more wram labels and other constants | xCrystal | 2015-07-24 |
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| * | | more naming variables | YamaArashi | 2015-07-24 |
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| * | Name sound effects | dannye | 2015-07-19 |
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| * | Consolidate coord macros | dannye | 2015-07-18 |
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| * | named wram variables | YamaArashi | 2015-07-14 |
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| * | TX_ASM | U-Daniel-PC\Daniel | 2015-07-03 |
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| * | move-related things | YamaArashi | 2015-02-08 |
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| * | commented battle stuff | YamaArashi | 2015-02-07 |
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| * | commented menu stuff | YamaArashi | 2015-02-07 |
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| * | serial/trade/misc | YamaArashi | 2015-02-07 |
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| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 |
| | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | ||
| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||
| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 |
