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* VC ExchangeBytes Aliases (#363)vulcandth2022-06-22
* Improved Virtual Console patch identifiers (#357)vulcandth2022-06-06
* Build the Virtual Console patches with `make red_vc` and `make blue_vc` (#351)vulcandth2022-03-26
* Refactorize check button pressed (#340)Yoann Fievez2021-11-05
* Use {interpolation} to generate sequences of RAM labelsRangi2021-04-27
* Identify hUILayoutFlagsRangi2021-02-13
* Fix file modesdannye2020-11-14
* SONY -> RIVALRangi2020-07-17
* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-15
* Use 'tile' and 'tiles' macrosRangi2020-07-07
* Sync coordinate macros with pokecrystalRangi2020-07-07
* Use HIGH() and LOW()Rangi2020-07-07
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-06
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-04
* Replace raw hex values with HRAM constantsRangi2020-07-03
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-03
* Organize macros/ like pokecrystalRangi2020-07-03
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-02