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* Comment more unreferenced local labels (#550)Narishma-gb2025-12-151-1/+1
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* Use more Pokemon data constants, create MOVE_NAME_LENGTH (#543)Narishma-gb2025-11-271-6/+6
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* Use more hardware and graphics constants (#532)Narishma-gb2025-11-181-1/+1
| | | | | | | | | | | | - Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`.
* Use features of RGBDS 1.0.0 (#537)Rangi2025-11-121-8/+8
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* Label and constant cleanup (#528)Narishma-gb2025-09-032-2/+2
| | | | | * Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit
* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-302-23/+23
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* Miscellaneous cleanup (#488)Rangi2025-01-281-3/+3
| | | Co-authored-by: SatoMew <SatoMew@users.noreply.github.com>
* Remove redundant parenthesesRangi422024-12-161-1/+1
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* Identify more flag bits (#464)Sylvie2024-09-231-7/+7
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* Identify remaining uses of `wd0b5` and `wd11e` (#463)Sylvie2024-09-181-3/+3
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* Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie2024-08-041-1/+1
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* Identify wcd6d as wNameBuffer and others (#455)Sylvie2024-07-241-1/+1
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* Identify various flag labels and bit constants (#454)Sylvie2024-07-162-4/+4
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* Identify some unused WRAM variables (#453)Sylvie2024-06-151-2/+2
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* party_struct constants and ExchangeBytes size (#364)vulcandth2022-07-041-3/+3
| | | Co-Authored-By: Rangi <35663410+Rangi42@users.noreply.github.com>
* VC ExchangeBytes Aliases (#363)vulcandth2022-06-221-3/+3
| | | Co-authored-by: aaaaaa123456789 <aaaaaa123456789@acidch.at>
* Improved Virtual Console patch identifiers (#357)vulcandth2022-06-062-8/+8
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* Add hSerialConnectionStatus vc_assert (#354)vulcandth2022-04-171-0/+8
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* Build the Virtual Console patches with `make red_vc` and `make blue_vc` (#351)vulcandth2022-03-262-0/+8
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* Refactorize check button pressed (#340)Yoann Fievez2021-11-051-11/+11
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* Use {interpolation} to generate sequences of RAM labelsRangi2021-04-271-4/+4
| | | | Fixes #319
* Identify hUILayoutFlagsRangi2021-02-131-4/+4
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* Fix file modesdannye2020-11-142-0/+0
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* Sync more with pokeyellowRangi2020-11-051-6/+7
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* SONY -> RIVALRangi2020-07-171-1/+1
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* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-151-2/+2
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* Use 'tile' and 'tiles' macrosRangi2020-07-071-1/+1
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* Sync coordinate macros with pokecrystalRangi2020-07-072-31/+31
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* Use HIGH() and LOW()Rangi2020-07-071-2/+2
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* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-062-7/+7
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-062-25/+25
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-042-17/+17
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* Replace raw hex values with HRAM constantsRangi2020-07-031-2/+2
| | | | To do: turn constants into labels and use ldh
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-4/+4
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* Organize macros/ like pokecrystalRangi2020-07-031-2/+2
| | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-023-0/+1148