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* Use {interpolation} to generate sequences of RAM labelsRangi2021-04-271-4/+4
| | | | Fixes #319
* Identify hUILayoutFlagsRangi2021-02-131-4/+4
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* Fix file modesdannye2020-11-142-0/+0
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* Sync more with pokeyellowRangi2020-11-051-6/+7
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* SONY -> RIVALRangi2020-07-171-1/+1
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* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-151-2/+2
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* Use 'tile' and 'tiles' macrosRangi2020-07-071-1/+1
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* Sync coordinate macros with pokecrystalRangi2020-07-072-31/+31
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* Use HIGH() and LOW()Rangi2020-07-071-2/+2
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* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-062-7/+7
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-062-25/+25
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-042-17/+17
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* Replace raw hex values with HRAM constantsRangi2020-07-031-2/+2
| | | | To do: turn constants into labels and use ldh
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-4/+4
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* Organize macros/ like pokecrystalRangi2020-07-031-2/+2
| | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-023-0/+1148