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* Move more tables from engine/ to data/Rangi2020-06-231-4/+4
* Misc minor clean updannye2020-05-241-1/+1
* A few missed SFX constant IDsdannye2019-04-211-2/+2
* sync engine code with pokeyellowYamaArashi2016-06-121-1/+1
* Remove the last address commentsdannye2016-06-121-13/+13
* remove address commentsYamaArashi2016-06-111-17/+17
* Clean up more Yellow ifdefs.IIMarckus2016-03-221-3/+0
* No more W_dannye2015-08-301-7/+7
* commented SGB palette stuffYamaArashi2015-08-121-1/+1
* Use more lbdannye2015-08-051-1/+1
* named most of the used eventsYamaArashi2015-07-211-1/+1
* enumerate eventsYamaArashi2015-07-201-6/+3
* Consolidate coord macrosdannye2015-07-181-19/+19
* Merge branch 'master' of https://github.com/iimarckus/pokereddannye2015-07-161-158/+161
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| * menu stuffYamaArashi2015-07-151-153/+156
| * named wram variablesYamaArashi2015-07-141-2/+2
| * hall of fame / creditsYamaArashi2015-07-141-3/+3
* | Swap trade center and battle centerdannye2015-07-161-2/+2
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-141-11/+11
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| * movemon and removepokemon wram variablesYamaArashi2015-07-121-8/+8
| * named wram variablesYamaArashi2015-07-121-3/+3
* | Use more *Coorddannye2015-07-141-4/+4
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* Start using text predef macrosdannye2015-07-041-7/+4
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-2/+2
* named misc functionsYamaArashi2015-02-081-2/+2
* fixed hp bar wram label and miscYamaArashi2015-02-071-60/+60
* Named wram symbolsYamaArashi2015-02-071-2/+2
* serial/trade/miscYamaArashi2015-02-071-20/+20
* Kill version.asm.IIMarckus2014-10-171-1/+1
* Add a lot of Yellow text changes.IIMarckus2014-10-101-0/+3
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-1/+1
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| * Commented/labelled misc functionsYamaArashi2014-09-141-1/+1
| * Labelled many functions/variablesYamaArashi2014-08-081-2/+2
* | Use PARTY_LENGTH and related constants in menu and hud code.yenatch2014-08-221-42/+32
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-32/+16
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-4/+2
* Remove generated "indirect jump" comments.yenatch2014-06-161-2/+2
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-11/+11
* Use VRAM constants where applicable.yenatch2014-05-291-1/+1
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-91/+91
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+585