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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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menu
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bills_pc.asm
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Commit message (
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Author
Age
Files
Lines
*
named misc functions
YamaArashi
2015-02-08
1
-2
/
+2
*
fixed hp bar wram label and misc
YamaArashi
2015-02-07
1
-60
/
+60
*
Named wram symbols
YamaArashi
2015-02-07
1
-2
/
+2
*
serial/trade/misc
YamaArashi
2015-02-07
1
-20
/
+20
*
Kill version.asm.
IIMarckus
2014-10-17
1
-1
/
+1
*
Add a lot of Yellow text changes.
IIMarckus
2014-10-10
1
-0
/
+3
*
Merge remote-tracking branch 'YamaArashi/master'
yenatch
2014-09-20
1
-1
/
+1
|
\
|
*
Commented/labelled misc functions
YamaArashi
2014-09-14
1
-1
/
+1
|
*
Labelled many functions/variables
YamaArashi
2014-08-08
1
-2
/
+2
*
|
Use PARTY_LENGTH and related constants in menu and hud code.
yenatch
2014-08-22
1
-42
/
+32
|
/
*
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
1
-32
/
+16
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
1
-4
/
+2
*
Remove generated "indirect jump" comments.
yenatch
2014-06-16
1
-2
/
+2
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
1
-11
/
+11
*
Use VRAM constants where applicable.
yenatch
2014-05-29
1
-1
/
+1
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-91
/
+91
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
1
-0
/
+585