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* Sync with pokereddannye2020-11-041-598/+0
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* Sync with pokereddannye2020-05-201-2/+2
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* Rename spritestatedata structs.luckytyphlosion2018-11-181-3/+3
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* fix some constantsyenatch2018-04-011-1/+1
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* sync engine code with pokeredYamaArashi2016-06-111-2/+3
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* remove address commentsYamaArashi2016-06-111-34/+34
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* Merge branch 'master' of github.com:pret/pokeyellowpikalaxalt2016-06-081-3/+3
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| * Clean up white spacedannye2016-06-061-3/+3
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* | Printer labelspikalaxalt2016-06-071-1/+1
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* | Split out pikachu engine functions; sprite state data macrospikalaxalt2016-06-061-3/+3
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* Vermilion Fan Clubpikalaxalt2016-05-311-1/+1
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* Pewter Pokecenterpikalaxalt2016-05-291-1/+1
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* More BankF documentationluckytyphlosion2015-12-291-4/+4
| | | | Also introduce bit direction constants and setpal macros
* DisplayTextIDInit and DrawStartMenuluckytyphlosion2015-11-081-6/+3
| | | | Also re-add event_macros.asm
* overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion2015-10-291-2/+2
| | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args
* Revert "Revert "data/facing.asm, titlescreen functions, oam/sprite related ↵luckytyphlosion2015-10-261-3/+3
| | | | | | functions, other misc functions"" This reverts commit c8ddbe7566120d74a5078d5a9031a6c5befde00d.
* Revert "data/facing.asm, titlescreen functions, oam/sprite related ↵luckytyphlosion2015-10-251-3/+3
| | | | | | functions, other misc functions" This reverts commit 3a5d7ec05db9ce1156863983a0427396d6f6f49b.
* data/facing.asm, titlescreen functions, oam/sprite related functions, other ↵luckytyphlosion2015-10-241-3/+3
| | | | | | misc functions Also rename pcm-related functions.
* Complete documentation of bank3luckytyphlosion2015-10-181-5/+5
| | | | | Also: split out bcd predefs from yellow/main.asm, start removing traces of W_
* more annotations on ModifyPikachuHappinessPikalaxALT2015-10-111-5/+5
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* Some bank3 documentationluckytyphlosion2015-10-041-4/+1
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* Bank8 audio.luckytyphlosion2015-09-271-57/+105
| | | | | | todo: correct address comments note: tx_pre_constants are not 100% accurate, but they work well enough to have yellow build correctly
* Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion2015-08-301-203/+200
|\ | | | | | | Doesn't build.
| * commented SGB palette stuffYamaArashi2015-08-121-1/+1
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| * Use more lbdannye2015-08-051-1/+1
| | | | | | | | and other clean up
| * named most of the used eventsYamaArashi2015-07-211-1/+1
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| * enumerate eventsYamaArashi2015-07-201-6/+3
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| * Consolidate coord macrosdannye2015-07-181-19/+19
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| * Merge branch 'master' of https://github.com/iimarckus/pokereddannye2015-07-161-158/+161
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| | * menu stuffYamaArashi2015-07-151-153/+156
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| | * named wram variablesYamaArashi2015-07-141-2/+2
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| | * hall of fame / creditsYamaArashi2015-07-141-3/+3
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| * | Swap trade center and battle centerdannye2015-07-161-2/+2
| |/ | | | | | | | | also rename battle center to colosseum closes https://github.com/iimarckus/pokered/issues/102
| * Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-141-11/+11
| |\ | | | | | | | | | | | | Conflicts: engine/town_map.asm
| | * movemon and removepokemon wram variablesYamaArashi2015-07-121-8/+8
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| | * named wram variablesYamaArashi2015-07-121-3/+3
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| * | Use more *Coorddannye2015-07-141-4/+4
| |/ | | | | | | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
| * Start using text predef macrosdannye2015-07-041-7/+4
| | | | | | | | also sprite direction constants
| * Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-2/+2
| | | | | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* | Build only YellowU-Daniel-PC\Daniel2015-08-011-2/+0
|/ | | | | | | | | | | | | | | | | | | Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm
* named misc functionsYamaArashi2015-02-081-2/+2
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* fixed hp bar wram label and miscYamaArashi2015-02-071-60/+60
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* Named wram symbolsYamaArashi2015-02-071-2/+2
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* serial/trade/miscYamaArashi2015-02-071-20/+20
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* Kill version.asm.IIMarckus2014-10-171-1/+1
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* Add a lot of Yellow text changes.IIMarckus2014-10-101-0/+3
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* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-1/+1
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented/labelled misc functionsYamaArashi2014-09-141-1/+1
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| * Labelled many functions/variablesYamaArashi2014-08-081-2/+2
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* | Use PARTY_LENGTH and related constants in menu and hud code.yenatch2014-08-221-42/+32
|/ | | | | This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving.