| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | League PC code, address comments for hidden_items.asm | luckytyphlosion | 2016-05-30 |
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| * | commented SGB palette stuff | YamaArashi | 2015-08-12 |
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| * | Replace hardcoded name lengths with NAME_LENGTH | dannye | 2015-08-10 |
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| * | Use more lb | dannye | 2015-08-05 |
| | | | | | and other clean up | ||
| * | constants for PrintNumber | YamaArashi | 2015-07-29 |
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| * | jpab/jpba macros | YamaArashi | 2015-07-19 |
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| * | misc | YamaArashi | 2015-07-18 |
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| * | Consolidate coord macros | dannye | 2015-07-18 |
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| * | hall of fame / credits | YamaArashi | 2015-07-14 |
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| * | Commented/labelled misc functions | YamaArashi | 2014-09-14 |
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| * | Commented more sprite and map code | YamaArashi | 2014-09-13 |
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| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 |
| | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | ||
| * | Hall of Fame sram labels and related constants. | yenatch | 2014-06-14 |
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| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||
| * | Rename joypad registers. | yenatch | 2014-05-25 |
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| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 |
