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* Sync with pokereddannye2020-11-041-119/+0
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* remove address commentsYamaArashi2016-06-111-5/+5
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* League PC code, address comments for hidden_items.asmluckytyphlosion2016-05-301-9/+8
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* commented SGB palette stuffYamaArashi2015-08-121-4/+4
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* Replace hardcoded name lengths with NAME_LENGTHdannye2015-08-101-1/+1
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* Use more lbdannye2015-08-051-1/+1
| | | | and other clean up
* constants for PrintNumberYamaArashi2015-07-291-1/+1
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* jpab/jpba macrosYamaArashi2015-07-191-3/+1
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* miscYamaArashi2015-07-181-4/+4
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* Consolidate coord macrosdannye2015-07-181-4/+4
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* hall of fame / creditsYamaArashi2015-07-141-21/+23
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* Commented/labelled misc functionsYamaArashi2014-09-141-3/+3
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* Commented more sprite and map codeYamaArashi2014-09-131-3/+3
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-8/+4
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Hall of Fame sram labels and related constants.yenatch2014-06-141-16/+16
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* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-1/+1
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-28/+28
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Rename joypad registers.yenatch2014-05-251-1/+1
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+124