| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-11-04 | Sync with pokered | dannye | 1 | -526/+0 | |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -494/+0 | |
| 2020-06-27 | Organize gfx/ | Rangi | 1 | -1/+1 | |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -1/+1 | |
| Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||||
| 2020-06-23 | Move more tables from engine/ to data/ | Rangi | 1 | -20/+2 | |
| This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | |||||
| 2020-05-20 | Sync with pokered | dannye | 1 | -3/+3 | |
| 2017-06-24 | Fix typos in comments | dannye | 1 | -1/+1 | |
| 2016-07-18 | A few missed hardcoded decimal points | dannye | 1 | -2/+2 | |
| 2016-06-12 | sync engine code with pokeyellow | YamaArashi | 1 | -5/+5 | |
| 2016-06-12 | Remove the last address comments | dannye | 1 | -1/+1 | |
| except for wram.asm and sram.asm also delete unused yellow file | |||||
| 2016-06-11 | remove address comments | YamaArashi | 1 | -19/+19 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -18/+18 | |
| 2016-06-11 | Sync with pokered | dannye | 1 | -1/+1 | |
| from August 29, 2015 to April 6, 2016 | |||||
| 2016-03-17 | Replaced some wram labels before committing, need to commit now. | luckytyphlosion | 1 | -1/+1 | |
| 2015-11-01 | oak_speech2.asm | luckytyphlosion | 1 | -2/+4 | |
| Also replace W_RIVALNAME with wRivalName | |||||
| 2015-11-01 | Naming screen functions. | luckytyphlosion | 1 | -30/+42 | |
| 2015-10-29 | overworld item & movement code, cable club code, remove more instances of ↵ | luckytyphlosion | 1 | -3/+3 | |
| W_, add PIKAHAPPY_TRADE Also make replace.sh take args | |||||
| 2015-08-30 | No more W_ | dannye | 1 | -3/+3 | |
| 2015-08-29 | documented flags and misc. fixes | YamaArashi | 1 | -1/+1 | |
| 2015-08-12 | commented SGB palette stuff | YamaArashi | 1 | -3/+3 | |
| 2015-08-10 | Replace hardcoded name lengths with NAME_LENGTH | dannye | 1 | -4/+4 | |
| 2015-08-09 | Replace some hardcoded data sizes | dannye | 1 | -1/+4 | |
| 2015-08-05 | Use more lb | dannye | 1 | -9/+9 | |
| and other clean up | |||||
| 2015-07-24 | more naming variables | YamaArashi | 1 | -24/+24 | |
| 2015-07-19 | jpab/jpba macros | YamaArashi | 1 | -3/+1 | |
| 2015-07-19 | Name sound effects | dannye | 1 | -1/+1 | |
| 2015-07-18 | Consolidate coord macros | dannye | 1 | -11/+11 | |
| 2015-07-14 | Comment naming screen | dannye | 1 | -117/+123 | |
| also use more joypad constants | |||||
| 2015-07-14 | Use more *Coord | dannye | 1 | -1/+1 | |
| also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | |||||
| 2015-07-13 | named party menu/naming screen wram variables | YamaArashi | 1 | -14/+14 | |
| 2015-07-13 | comment slot machine | YamaArashi | 1 | -1/+1 | |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -7/+7 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-03-14 | commented trade amim functions | YamaArashi | 1 | -2/+2 | |
| 2015-03-13 | relabel and add comment | YamaArashi | 1 | -1/+1 | |
| 2015-03-13 | commented mon_party_sprites.asm | YamaArashi | 1 | -3/+3 | |
| 2015-02-07 | commented menu stuff | YamaArashi | 1 | -40/+40 | |
| 2015-02-07 | serial/trade/misc | YamaArashi | 1 | -1/+1 | |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -4/+4 | |
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | 1 | -2/+2 | |
| 2014-08-08 | Labelled many functions/variables | YamaArashi | 1 | -2/+2 | |
| 2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 1 | -20/+10 | |
| Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||||
| 2014-06-16 | Rename predef functions so they aren't excessive in length. | yenatch | 1 | -1/+1 | |
| This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | |||||
| 2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 1 | -1/+1 | |
| 2014-05-29 | Use VRAM constants where applicable. | yenatch | 1 | -1/+1 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -88/+88 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-25 | Rename GetJoypadState -> Joypad. | yenatch | 1 | -1/+1 | |
| 2014-05-25 | Rename joypad registers. | yenatch | 1 | -1/+1 | |
| 2014-05-23 | Comment some more bank 0 functions. | yenatch | 1 | -1/+1 | |
| 2014-05-23 | Comment some bank 0 functions, and add wram labels for Predef. | yenatch | 1 | -1/+1 | |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+515 | |
