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2020-11-04Sync with pokereddannye1-526/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-494/+0
2020-06-27Organize gfx/Rangi1-1/+1
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-1/+1
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-23Move more tables from engine/ to data/Rangi1-20/+2
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2020-05-20Sync with pokereddannye1-3/+3
2017-06-24Fix typos in commentsdannye1-1/+1
2016-07-18A few missed hardcoded decimal pointsdannye1-2/+2
2016-06-12sync engine code with pokeyellowYamaArashi1-5/+5
2016-06-12Remove the last address commentsdannye1-1/+1
except for wram.asm and sram.asm also delete unused yellow file
2016-06-11remove address commentsYamaArashi1-19/+19
2016-06-11remove address commentsYamaArashi1-18/+18
2016-06-11Sync with pokereddannye1-1/+1
from August 29, 2015 to April 6, 2016
2016-03-17Replaced some wram labels before committing, need to commit now.luckytyphlosion1-1/+1
2015-11-01oak_speech2.asmluckytyphlosion1-2/+4
Also replace W_RIVALNAME with wRivalName
2015-11-01Naming screen functions.luckytyphlosion1-30/+42
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-3/+3
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-08-30No more W_dannye1-3/+3
2015-08-29documented flags and misc. fixesYamaArashi1-1/+1
2015-08-12commented SGB palette stuffYamaArashi1-3/+3
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye1-4/+4
2015-08-09Replace some hardcoded data sizesdannye1-1/+4
2015-08-05Use more lbdannye1-9/+9
and other clean up
2015-07-24more naming variablesYamaArashi1-24/+24
2015-07-19jpab/jpba macrosYamaArashi1-3/+1
2015-07-19Name sound effectsdannye1-1/+1
2015-07-18Consolidate coord macrosdannye1-11/+11
2015-07-14Comment naming screendannye1-117/+123
also use more joypad constants
2015-07-14Use more *Coorddannye1-1/+1
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
2015-07-13named party menu/naming screen wram variablesYamaArashi1-14/+14
2015-07-13comment slot machineYamaArashi1-1/+1
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-7/+7
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-03-14commented trade amim functionsYamaArashi1-2/+2
2015-03-13relabel and add commentYamaArashi1-1/+1
2015-03-13commented mon_party_sprites.asmYamaArashi1-3/+3
2015-02-07commented menu stuffYamaArashi1-40/+40
2015-02-07serial/trade/miscYamaArashi1-1/+1
2014-09-13Commented more sprite and map codeYamaArashi1-4/+4
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-2/+2
2014-08-08Labelled many functions/variablesYamaArashi1-2/+2
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-20/+10
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-16Rename predef functions so they aren't excessive in length.yenatch1-1/+1
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-1/+1
2014-05-29Use VRAM constants where applicable.yenatch1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-88/+88
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename GetJoypadState -> Joypad.yenatch1-1/+1
2014-05-25Rename joypad registers.yenatch1-1/+1
2014-05-23Comment some more bank 0 functions.yenatch1-1/+1
2014-05-23Comment some bank 0 functions, and add wram labels for Predef.yenatch1-1/+1
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+515