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* Sync with pokereddannye2020-11-041-526/+0
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* Sync with pokereddannye2020-05-201-3/+3
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* remove address commentsYamaArashi2016-06-111-19/+19
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* Sync with pokereddannye2016-06-111-1/+1
| | | | from August 29, 2015 to April 6, 2016
* Replaced some wram labels before committing, need to commit now.luckytyphlosion2016-03-171-1/+1
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* oak_speech2.asmluckytyphlosion2015-11-011-2/+4
| | | | Also replace W_RIVALNAME with wRivalName
* Naming screen functions.luckytyphlosion2015-11-011-30/+42
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* overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion2015-10-291-3/+3
| | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args
* commented SGB palette stuffYamaArashi2015-08-121-3/+3
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* Replace hardcoded name lengths with NAME_LENGTHdannye2015-08-101-4/+4
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* Replace some hardcoded data sizesdannye2015-08-091-1/+4
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* Use more lbdannye2015-08-051-9/+9
| | | | and other clean up
* more naming variablesYamaArashi2015-07-241-24/+24
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* jpab/jpba macrosYamaArashi2015-07-191-3/+1
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* Name sound effectsdannye2015-07-191-1/+1
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* Consolidate coord macrosdannye2015-07-181-11/+11
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* Comment naming screendannye2015-07-141-117/+123
| | | | also use more joypad constants
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-141-15/+15
|\ | | | | | | | | Conflicts: engine/town_map.asm
| * named party menu/naming screen wram variablesYamaArashi2015-07-131-14/+14
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| * comment slot machineYamaArashi2015-07-131-1/+1
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* | Use more *Coorddannye2015-07-141-1/+1
|/ | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-7/+7
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* commented trade amim functionsYamaArashi2015-03-141-2/+2
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* relabel and add commentYamaArashi2015-03-131-1/+1
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* commented mon_party_sprites.asmYamaArashi2015-03-131-3/+3
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* commented menu stuffYamaArashi2015-02-071-40/+40
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* serial/trade/miscYamaArashi2015-02-071-1/+1
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* Commented more sprite and map codeYamaArashi2014-09-131-4/+4
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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-2/+2
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* Labelled many functions/variablesYamaArashi2014-08-081-2/+2
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-20/+10
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-1/+1
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-1/+1
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* Use VRAM constants where applicable.yenatch2014-05-291-1/+1
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-88/+88
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Rename GetJoypadState -> Joypad.yenatch2014-05-251-1/+1
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* Rename joypad registers.yenatch2014-05-251-1/+1
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* Comment some more bank 0 functions.yenatch2014-05-231-1/+1
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* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-231-1/+1
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+515