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* Organize gfx/Rangi2020-06-271-1/+1
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* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-1/+1
| | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
* Move more tables from engine/ to data/Rangi2020-06-231-20/+2
| | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
* Fix typos in commentsdannye2017-06-241-1/+1
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* A few missed hardcoded decimal pointsdannye2016-07-181-2/+2
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* sync engine code with pokeyellowYamaArashi2016-06-121-5/+5
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* Remove the last address commentsdannye2016-06-121-1/+1
| | | | | except for wram.asm and sram.asm also delete unused yellow file
* remove address commentsYamaArashi2016-06-111-18/+18
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* No more W_dannye2015-08-301-3/+3
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* documented flags and misc. fixesYamaArashi2015-08-291-1/+1
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* commented SGB palette stuffYamaArashi2015-08-121-3/+3
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* Replace hardcoded name lengths with NAME_LENGTHdannye2015-08-101-4/+4
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* Replace some hardcoded data sizesdannye2015-08-091-1/+4
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* Use more lbdannye2015-08-051-9/+9
| | | | and other clean up
* more naming variablesYamaArashi2015-07-241-24/+24
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* jpab/jpba macrosYamaArashi2015-07-191-3/+1
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* Name sound effectsdannye2015-07-191-1/+1
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* Consolidate coord macrosdannye2015-07-181-11/+11
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* Comment naming screendannye2015-07-141-117/+123
| | | | also use more joypad constants
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-141-15/+15
|\ | | | | | | | | Conflicts: engine/town_map.asm
| * named party menu/naming screen wram variablesYamaArashi2015-07-131-14/+14
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| * comment slot machineYamaArashi2015-07-131-1/+1
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* | Use more *Coorddannye2015-07-141-1/+1
|/ | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-7/+7
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* commented trade amim functionsYamaArashi2015-03-141-2/+2
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* relabel and add commentYamaArashi2015-03-131-1/+1
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* commented mon_party_sprites.asmYamaArashi2015-03-131-3/+3
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* commented menu stuffYamaArashi2015-02-071-40/+40
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* serial/trade/miscYamaArashi2015-02-071-1/+1
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* Commented more sprite and map codeYamaArashi2014-09-131-4/+4
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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-2/+2
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* Labelled many functions/variablesYamaArashi2014-08-081-2/+2
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-20/+10
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-1/+1
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-1/+1
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* Use VRAM constants where applicable.yenatch2014-05-291-1/+1
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-88/+88
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Rename GetJoypadState -> Joypad.yenatch2014-05-251-1/+1
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* Rename joypad registers.yenatch2014-05-251-1/+1
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* Comment some more bank 0 functions.yenatch2014-05-231-1/+1
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* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-231-1/+1
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+515