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* commented SGB palette stuffYamaArashi2015-08-12
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* Replace some hardcoded data sizesdannye2015-08-09
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* yet more namingYamaArashi2015-07-25
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* Consolidate coord macrosdannye2015-07-18
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* named wram variablesYamaArashi2015-07-14
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* named party menu/naming screen wram variablesYamaArashi2015-07-13
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* relabel and add commentYamaArashi2015-03-13
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* commented mon_party_sprites.asmYamaArashi2015-03-13
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* fixed hp bar wram label and miscYamaArashi2015-02-07
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* Named wram symbolsYamaArashi2015-02-07
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* commented battle stuffYamaArashi2015-02-07
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* Labelled many functions/variablesYamaArashi2014-08-08
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
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* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22