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* relabel and add commentYamaArashi2015-03-131-1/+1
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* commented mon_party_sprites.asmYamaArashi2015-03-131-5/+5
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* fixed hp bar wram label and miscYamaArashi2015-02-071-1/+1
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* Named wram symbolsYamaArashi2015-02-071-2/+2
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* commented battle stuffYamaArashi2015-02-071-4/+4
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* Labelled many functions/variablesYamaArashi2014-08-081-1/+1
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-2/+1
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-4/+2
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* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-3/+3
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-19/+19
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+328