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2020-11-04Sync with pokereddannye1-141/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-141/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-2/+2
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-05-20Sync with pokereddannye1-8/+8
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal1-8/+8
in instructions like add a, x
2016-06-12sync engine code with pokeyellowYamaArashi1-5/+5
2016-06-11sync engine code with pokeredYamaArashi1-3/+3
2016-06-11remove address commentsYamaArashi1-12/+12
2016-06-11remove address commentsYamaArashi1-12/+12
2015-11-28engine/battle/moveEffects/substitute_effect.asm and ActivatePCluckytyphlosion1-18/+18
Also no more W_PLAYER/ENEMYBATTSTATUS
2015-07-24named more functionsYamaArashi1-6/+6
2015-07-21named most of the used eventsYamaArashi1-1/+1
2015-07-20enumerate eventsYamaArashi1-2/+1
2015-07-19Name sound effectsdannye1-6/+6
2015-07-15menu stuffYamaArashi1-1/+1
2015-07-12named wram variablesYamaArashi1-1/+1
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-18/+18
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-13Commented more sprite and map codeYamaArashi1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-6/+6
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+142