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* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-2/+2
| | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
* Add space between arguments in assembly instructions and remove redundant a ↵xCrystal2017-12-301-8/+8
| | | | in instructions like add a, x
* sync engine code with pokeyellowYamaArashi2016-06-121-5/+5
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* remove address commentsYamaArashi2016-06-111-12/+12
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* named more functionsYamaArashi2015-07-241-6/+6
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* named most of the used eventsYamaArashi2015-07-211-1/+1
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* enumerate eventsYamaArashi2015-07-201-2/+1
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* Name sound effectsdannye2015-07-191-6/+6
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* menu stuffYamaArashi2015-07-151-1/+1
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* named wram variablesYamaArashi2015-07-121-1/+1
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-18/+18
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Commented more sprite and map codeYamaArashi2014-09-131-1/+1
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-6/+6
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+142