| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | engine/battle/moveEffects/substitute_effect.asm and ActivatePC | luckytyphlosion | 2015-11-28 |
| | | | | | Also no more W_PLAYER/ENEMYBATTSTATUS | ||
| * | named more functions | YamaArashi | 2015-07-24 |
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| * | named most of the used events | YamaArashi | 2015-07-21 |
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| * | enumerate events | YamaArashi | 2015-07-20 |
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| * | Name sound effects | dannye | 2015-07-19 |
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| * | menu stuff | YamaArashi | 2015-07-15 |
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| * | named wram variables | YamaArashi | 2015-07-12 |
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| * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||
| * | Commented more sprite and map code | YamaArashi | 2014-09-13 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||
| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 |
