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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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menu
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players_pc.asm
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2020-11-04
Sync with pokered
dannye
1
-302
/
+0
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-303
/
+0
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
1
-1
/
+1
2016-06-11
remove address comments
YamaArashi
1
-21
/
+21
2016-06-11
remove address comments
YamaArashi
1
-21
/
+21
2016-06-06
Clean up white space
dannye
1
-1
/
+1
2015-11-13
engine/menu/players_pc.asm
luckytyphlosion
1
-25
/
+24
2015-07-19
Name sound effects
dannye
1
-4
/
+4
2015-07-18
Consolidate coord macros
dannye
1
-2
/
+2
2015-07-15
menu stuff
YamaArashi
1
-69
/
+71
2015-07-14
named wram variables
YamaArashi
1
-6
/
+6
2015-07-14
Use more *Coord
dannye
1
-1
/
+1
2015-07-12
named wram variables
YamaArashi
1
-9
/
+9
2015-02-08
named misc functions
YamaArashi
1
-1
/
+1
2015-02-07
fixed hp bar wram label and misc
YamaArashi
1
-26
/
+26
2015-02-07
Named wram symbols
YamaArashi
1
-6
/
+6
2014-09-13
Commented more sprite and map code
YamaArashi
1
-1
/
+1
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
1
-2
/
+1
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-50
/
+50
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+302