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2020-11-04Sync with pokereddannye1-747/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-665/+0
2020-05-20Sync with pokereddannye1-9/+9
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal1-259/+259
in instructions like add a, x
2017-06-24Fix typos in commentsdannye1-1/+1
2016-07-18A few missed hardcoded decimal pointsdannye1-2/+2
2016-07-18Clean up text commandsdannye1-5/+6
2016-06-12sync engine code with pokeyellowYamaArashi1-0/+22
2016-06-11sync engine code with pokeredYamaArashi1-3/+1
2016-06-11remove address commentsYamaArashi1-23/+23
2016-06-11remove address commentsYamaArashi1-17/+17
2016-06-07Printer labelspikalaxalt1-23/+57
2016-06-06Clean up white spacedannye1-2/+2
2016-05-30Cerulean Pokemon Center; Func_5c0d4; space after comma in ↵pikalaxalt1-263/+263
engine/menu/pokedex.asm
2016-03-22Clean up more Yellow ifdefs.IIMarckus1-3/+0
2015-12-22data/pokedex_entries.asmluckytyphlosion1-3/+1
Also fix data/evos_moves.asm address comments (off by one)
2015-12-22engine/menu/pokedex.asmluckytyphlosion1-152/+228
Todo: fix data/pokedex_entries.asm
2015-08-12commented SGB palette stuffYamaArashi1-6/+6
2015-08-11More joypad constantsdannye1-1/+2
2015-08-08commented audio codeYamaArashi1-2/+2
2015-08-07named CountSetBits output variableYamaArashi1-2/+2
2015-08-05Use more lbdannye1-6/+6
and other clean up
2015-08-01Build only YellowU-Daniel-PC\Daniel1-2/+0
Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm
2015-07-29constants for PrintNumberYamaArashi1-9/+9
2015-07-22Rename sound effect filesdannye1-1/+1
2015-07-19constants for flag actionsYamaArashi1-1/+1
2015-07-18miscYamaArashi1-9/+9
2015-07-18Consolidate coord macrosdannye1-29/+29
2015-07-18fix variable namingYamaArashi1-11/+11
2015-07-14Comment naming screendannye1-1/+1
also use more joypad constants
2015-07-13menu wram variable namesYamaArashi1-3/+3
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-2/+2
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-06-12Name a few unknownsU-Daniel-PC\Daniel1-2/+2
2015-02-20Remove hard-coded wPokedexOwned/wPokedexSeen array sizeU-Daniel-PC\Daniel1-1/+1
2014-10-17Kill version.asm.IIMarckus1-1/+1
2014-10-10Add a lot of Yellow text changes.IIMarckus1-0/+3
2014-09-14Commented/labelled misc functionsYamaArashi1-3/+3
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-2/+2
2014-08-30Use hram constants for remaining joypad variables.yenatch1-3/+3
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-66/+33
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-4/+2
2014-06-16Rename predef functions so they aren't excessive in length.yenatch1-1/+1
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-43/+43
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename GetJoypadState -> Joypad.yenatch1-1/+1
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+676