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2020-11-04Sync with pokereddannye1-307/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-306/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-1/+1
2020-05-20Sync with pokereddannye1-43/+43
2017-12-30Add space between arguments in assembly instructions and remove redundant a i...xCrystal1-104/+104
2016-07-18Clean up text commandsdannye1-5/+5
2016-06-12sync engine code with pokeyellowYamaArashi1-32/+32
2016-06-11sync engine code with pokeredYamaArashi1-12/+12
2016-06-11remove address commentsYamaArashi1-18/+18
2016-06-11remove address commentsYamaArashi1-15/+15
2016-05-22Bank11 and 14 misc functions.luckytyphlosion1-112/+113
2015-10-29overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion1-1/+1
2015-08-30No more W_dannye1-9/+9
2015-08-11More joypad constantsdannye1-1/+1
2015-07-25yet more namingYamaArashi1-18/+18
2015-07-19replace uses of minus oneYamaArashi1-1/+1
2015-07-18miscYamaArashi1-2/+8
2015-07-18Consolidate coord macrosdannye1-15/+15
2015-07-18fix variable namingYamaArashi1-2/+2
2015-07-17money / coins hram constantsYamaArashi1-4/+4
2015-07-14Use more *Coorddannye1-18/+18
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-2/+2
2015-01-24Clean up prizes data.Marcus Huderle1-1/+1
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-30/+15
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-2/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-37/+37
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+316