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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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path:
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engine
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menu
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prize_menu.asm
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Commit message (
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Author
Age
Files
Lines
*
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
2020-06-27
1
-1
/
+1
*
Add space between arguments in assembly instructions and remove redundant a i...
xCrystal
2017-12-30
1
-104
/
+104
*
Merge branch 'master' of https://github.com/pret/pokered
dannye
2016-07-18
1
-32
/
+32
|
\
|
*
sync engine code with pokeyellow
YamaArashi
2016-06-12
1
-32
/
+32
*
|
Clean up text commands
dannye
2016-07-18
1
-5
/
+5
|
/
*
remove address comments
YamaArashi
2016-06-11
1
-15
/
+15
*
No more W_
dannye
2015-08-30
1
-9
/
+9
*
More joypad constants
dannye
2015-08-11
1
-1
/
+1
*
yet more naming
YamaArashi
2015-07-25
1
-18
/
+18
*
replace uses of minus one
YamaArashi
2015-07-19
1
-1
/
+1
*
misc
YamaArashi
2015-07-18
1
-2
/
+8
*
Consolidate coord macros
dannye
2015-07-18
1
-15
/
+15
*
fix variable naming
YamaArashi
2015-07-18
1
-2
/
+2
*
money / coins hram constants
YamaArashi
2015-07-17
1
-4
/
+4
*
Use more *Coord
dannye
2015-07-14
1
-18
/
+18
*
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-07-03
1
-2
/
+2
*
Clean up prizes data.
Marcus Huderle
2015-01-24
1
-1
/
+1
*
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
1
-30
/
+15
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
1
-2
/
+1
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-37
/
+37
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
1
-0
/
+316