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* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-1/+1
| | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
* Add space between arguments in assembly instructions and remove redundant a ↵xCrystal2017-12-301-104/+104
| | | | in instructions like add a, x
* Merge branch 'master' of https://github.com/pret/pokereddannye2016-07-181-32/+32
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| * sync engine code with pokeyellowYamaArashi2016-06-121-32/+32
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* | Clean up text commandsdannye2016-07-181-5/+5
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* remove address commentsYamaArashi2016-06-111-15/+15
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* No more W_dannye2015-08-301-9/+9
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* More joypad constantsdannye2015-08-111-1/+1
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* yet more namingYamaArashi2015-07-251-18/+18
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* replace uses of minus oneYamaArashi2015-07-191-1/+1
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* miscYamaArashi2015-07-181-2/+8
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* Consolidate coord macrosdannye2015-07-181-15/+15
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* fix variable namingYamaArashi2015-07-181-2/+2
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* money / coins hram constantsYamaArashi2015-07-171-4/+4
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* Use more *Coorddannye2015-07-141-18/+18
| | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-2/+2
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Clean up prizes data.Marcus Huderle2015-01-241-1/+1
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-30/+15
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-2/+1
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-37/+37
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+316