aboutsummaryrefslogtreecommitdiffstats
path: root/engine/menu/start_menu.asm (unfollow)
Commit message (Collapse)AuthorFilesLines
2020-11-04Sync with pokereddannye1-84/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-85/+0
2020-05-20Sync with pokereddannye1-7/+7
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal1-44/+44
in instructions like add a, x
2016-06-11sync engine code with pokeredYamaArashi1-4/+4
2016-06-11remove address commentsYamaArashi1-4/+4
2016-06-11remove address commentsYamaArashi1-3/+3
2016-06-08No more standalone WRAM addresses in the Event Flags arraypikalaxalt1-47/+44
2015-11-15engine/menu/start_menu.asmluckytyphlosion1-0/+1
Also remove dummy traces of FarCopyData2 and use callbs in home/vblank.asm
2015-08-30Fixes.luckytyphlosion1-3/+6
2015-08-01Attempt to make yellow buildable, part 4luckytyphlosion1-1/+1
Hardcoded pointers, dr (define rom) macro.
2015-07-20enumerate eventsYamaArashi1-6/+3
2015-07-19Name sound effectsdannye1-1/+1
2015-07-15menu stuffYamaArashi1-1/+1
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-3/+3
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-06-12Relabel Addressesluckytyphlosion1-6/+4
2014-09-13Commented more sprite and map codeYamaArashi1-2/+2
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-6/+6
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename GetJoypadState -> Joypad.yenatch1-1/+1
2014-05-25Rename joypad registers.yenatch1-1/+1
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+88