| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 2020-06-27 | 1 | -8/+8 |
| | | | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | ||||
| * | Move more tables from engine/ to data/ | Rangi | 2020-06-23 | 1 | -48/+2 |
| | | | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | ||||
| * | Add space between arguments in assembly instructions and remove redundant a ↵ | xCrystal | 2017-12-30 | 1 | -284/+284 |
| | | | | | in instructions like add a, x | ||||
| * | Replace deprecated mnemonics by the correct ones | Antonio Niño Díaz | 2017-06-09 | 1 | -1/+1 |
| | | | | | | | | The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com> | ||||
| * | Merge branch 'master' of https://github.com/pret/pokered | dannye | 2016-07-18 | 1 | -2/+2 |
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| | * | sync engine code with pokeyellow | YamaArashi | 2016-06-12 | 1 | -2/+2 |
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| * | | Clean up text commands | dannye | 2016-07-18 | 1 | -1/+1 |
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| * | remove address comments | YamaArashi | 2016-06-11 | 1 | -23/+23 |
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| * | Fix game time labels | PikalaxALT | 2016-01-03 | 1 | -2/+2 |
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| * | No more W_ | dannye | 2015-08-30 | 1 | -3/+3 |
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| * | documented flags and misc. fixes | YamaArashi | 2015-08-29 | 1 | -1/+1 |
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| * | commented SGB palette stuff | YamaArashi | 2015-08-12 | 1 | -4/+4 |
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| * | More joypad constants | dannye | 2015-08-11 | 1 | -2/+2 |
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| * | Replace hardcoded name lengths with NAME_LENGTH | dannye | 2015-08-10 | 1 | -6/+6 |
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| * | Replace some hardcoded data sizes | dannye | 2015-08-09 | 1 | -1/+1 |
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| * | Use more lb | dannye | 2015-08-05 | 1 | -10/+10 |
| | | | | | and other clean up | ||||
| * | constants for PrintNumber | YamaArashi | 2015-07-29 | 1 | -2/+2 |
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| * | yet more naming | YamaArashi | 2015-07-25 | 1 | -6/+6 |
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| * | Name sound effects | dannye | 2015-07-19 | 1 | -1/+1 |
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| * | Consolidate coord macros | dannye | 2015-07-18 | 1 | -13/+13 |
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| * | fix variable naming | YamaArashi | 2015-07-18 | 1 | -1/+1 |
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| * | menu stuff | YamaArashi | 2015-07-15 | 1 | -45/+48 |
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| * | named wram variables | YamaArashi | 2015-07-14 | 1 | -7/+7 |
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| * | field moves | YamaArashi | 2015-07-14 | 1 | -3/+3 |
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| * | Use more screen dimension constants | dannye | 2015-07-14 | 1 | -3/+3 |
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| * | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | 2015-07-14 | 1 | -9/+9 |
| |\ | | | | | | | | | Conflicts: engine/town_map.asm | ||||
| | * | named party menu/naming screen wram variables | YamaArashi | 2015-07-13 | 1 | -7/+7 |
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| | * | named wram variables | YamaArashi | 2015-07-12 | 1 | -2/+2 |
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| * | | Use more *Coord | dannye | 2015-07-14 | 1 | -1/+1 |
| |/ | | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | ||||
| * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 | 1 | -24/+24 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||||
| * | Named wram symbols | YamaArashi | 2015-02-07 | 1 | -2/+2 |
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| * | commented menu stuff | YamaArashi | 2015-02-07 | 1 | -3/+3 |
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| * | serial/trade/misc | YamaArashi | 2015-02-07 | 1 | -6/+6 |
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| * | Commented/labelled misc functions | YamaArashi | 2014-09-14 | 1 | -3/+3 |
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| * | Commented more sprite and map code | YamaArashi | 2014-09-13 | 1 | -5/+5 |
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| * | Labelled and commented mostly sprite-related things | YamaArashi | 2014-09-09 | 1 | -9/+9 |
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| * | Labelled many functions/variables | YamaArashi | 2014-08-08 | 1 | -14/+14 |
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| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 | 1 | -32/+16 |
| | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | ||||
| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 | 1 | -16/+8 |
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| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 | 1 | -17/+17 |
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| * | Use VRAM constants where applicable. | yenatch | 2014-05-29 | 1 | -9/+9 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -99/+99 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Comment some more bank 0 functions. | yenatch | 2014-05-23 | 1 | -2/+2 |
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| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 1 | -0/+875 |
