aboutsummaryrefslogtreecommitdiffstats
path: root/engine/menu/start_sub_menus.asm (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-8/+8
| | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
* Move more tables from engine/ to data/Rangi2020-06-231-48/+2
| | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
* Add space between arguments in assembly instructions and remove redundant a ↵xCrystal2017-12-301-284/+284
| | | | in instructions like add a, x
* Replace deprecated mnemonics by the correct onesAntonio Niño Díaz2017-06-091-1/+1
| | | | | | | The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
* Merge branch 'master' of https://github.com/pret/pokereddannye2016-07-181-2/+2
|\
| * sync engine code with pokeyellowYamaArashi2016-06-121-2/+2
| |
* | Clean up text commandsdannye2016-07-181-1/+1
|/
* remove address commentsYamaArashi2016-06-111-23/+23
|
* Fix game time labelsPikalaxALT2016-01-031-2/+2
|
* No more W_dannye2015-08-301-3/+3
|
* documented flags and misc. fixesYamaArashi2015-08-291-1/+1
|
* commented SGB palette stuffYamaArashi2015-08-121-4/+4
|
* More joypad constantsdannye2015-08-111-2/+2
|
* Replace hardcoded name lengths with NAME_LENGTHdannye2015-08-101-6/+6
|
* Replace some hardcoded data sizesdannye2015-08-091-1/+1
|
* Use more lbdannye2015-08-051-10/+10
| | | | and other clean up
* constants for PrintNumberYamaArashi2015-07-291-2/+2
|
* yet more namingYamaArashi2015-07-251-6/+6
|
* Name sound effectsdannye2015-07-191-1/+1
|
* Consolidate coord macrosdannye2015-07-181-13/+13
|
* fix variable namingYamaArashi2015-07-181-1/+1
|
* menu stuffYamaArashi2015-07-151-45/+48
|
* named wram variablesYamaArashi2015-07-141-7/+7
|
* field movesYamaArashi2015-07-141-3/+3
|
* Use more screen dimension constantsdannye2015-07-141-3/+3
|
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-141-9/+9
|\ | | | | | | | | Conflicts: engine/town_map.asm
| * named party menu/naming screen wram variablesYamaArashi2015-07-131-7/+7
| |
| * named wram variablesYamaArashi2015-07-121-2/+2
| |
* | Use more *Coorddannye2015-07-141-1/+1
|/ | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-24/+24
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Named wram symbolsYamaArashi2015-02-071-2/+2
|
* commented menu stuffYamaArashi2015-02-071-3/+3
|
* serial/trade/miscYamaArashi2015-02-071-6/+6
|
* Commented/labelled misc functionsYamaArashi2014-09-141-3/+3
|
* Commented more sprite and map codeYamaArashi2014-09-131-5/+5
|
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-9/+9
|
* Labelled many functions/variablesYamaArashi2014-08-081-14/+14
|
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-32/+16
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-16/+8
|
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-17/+17
|
* Use VRAM constants where applicable.yenatch2014-05-291-9/+9
|
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-99/+99
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Comment some more bank 0 functions.yenatch2014-05-231-2/+2
|
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+875