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* Sync with pokereddannye2020-11-041-871/+0
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* Sync with pokereddannye2020-05-201-279/+279
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* Fix warnings about deprecated mnemonics on newer builds of rgbdsPokechu222017-09-251-1/+1
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* Merge branch 'master' of https://github.com/pret/pokeyellow into merge-pokereddannye2016-06-121-1/+1
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| * sync engine code with pokeredYamaArashi2016-06-111-8/+8
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* | Remove more address commentsdannye2016-06-121-8/+8
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* remove address commentsYamaArashi2016-06-111-23/+23
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* Sync with pokereddannye2016-06-111-3/+3
| | | | from August 29, 2015 to April 6, 2016
* engine/menu/start_menu.asmluckytyphlosion2015-11-151-45/+62
| | | | | Also remove dummy traces of FarCopyData2 and use callbs in home/vblank.asm
* Complete documentation of bank3luckytyphlosion2015-10-181-1/+1
| | | | | Also: split out bcd predefs from yellow/main.asm, start removing traces of W_
* commented SGB palette stuffYamaArashi2015-08-121-4/+4
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* More joypad constantsdannye2015-08-111-2/+2
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* Replace hardcoded name lengths with NAME_LENGTHdannye2015-08-101-6/+6
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* Replace some hardcoded data sizesdannye2015-08-091-1/+1
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* Use more lbdannye2015-08-051-10/+10
| | | | and other clean up
* constants for PrintNumberYamaArashi2015-07-291-2/+2
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* yet more namingYamaArashi2015-07-251-6/+6
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* Name sound effectsdannye2015-07-191-1/+1
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* Consolidate coord macrosdannye2015-07-181-13/+13
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* fix variable namingYamaArashi2015-07-181-1/+1
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* menu stuffYamaArashi2015-07-151-45/+48
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* named wram variablesYamaArashi2015-07-141-7/+7
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* field movesYamaArashi2015-07-141-3/+3
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* Use more screen dimension constantsdannye2015-07-141-3/+3
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-141-9/+9
|\ | | | | | | | | Conflicts: engine/town_map.asm
| * named party menu/naming screen wram variablesYamaArashi2015-07-131-7/+7
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| * named wram variablesYamaArashi2015-07-121-2/+2
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* | Use more *Coorddannye2015-07-141-1/+1
|/ | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-24/+24
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Named wram symbolsYamaArashi2015-02-071-2/+2
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* commented menu stuffYamaArashi2015-02-071-3/+3
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* serial/trade/miscYamaArashi2015-02-071-6/+6
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* Commented/labelled misc functionsYamaArashi2014-09-141-3/+3
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* Commented more sprite and map codeYamaArashi2014-09-131-5/+5
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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-9/+9
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* Labelled many functions/variablesYamaArashi2014-08-081-14/+14
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-32/+16
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-16/+8
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* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-17/+17
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* Use VRAM constants where applicable.yenatch2014-05-291-9/+9
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-99/+99
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Comment some more bank 0 functions.yenatch2014-05-231-2/+2
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+875