| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Named wram symbols | YamaArashi | 2015-02-07 |
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| * | commented menu stuff | YamaArashi | 2015-02-07 |
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| * | serial/trade/misc | YamaArashi | 2015-02-07 |
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| * | Commented/labelled misc functions | YamaArashi | 2014-09-14 |
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| * | Commented more sprite and map code | YamaArashi | 2014-09-13 |
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| * | Labelled and commented mostly sprite-related things | YamaArashi | 2014-09-09 |
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| * | Labelled many functions/variables | YamaArashi | 2014-08-08 |
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| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 |
| | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | ||
| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 |
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| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 |
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| * | Use VRAM constants where applicable. | yenatch | 2014-05-29 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||
| * | Comment some more bank 0 functions. | yenatch | 2014-05-23 |
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| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 |
