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2015-10-29overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion1-5/+5
2015-10-18Complete documentation of bank3luckytyphlosion1-1/+1
2015-08-12commented SGB palette stuffYamaArashi1-3/+3
2015-08-09Replace some hardcoded data sizesdannye1-1/+2
2015-08-08commented audio codeYamaArashi1-2/+2
2015-08-07fixed namesYamaArashi1-2/+2
2015-08-07named wram variablesYamaArashi1-1/+1
2015-08-05Use more lbdannye1-8/+8
2015-07-29constants for PrintNumberYamaArashi1-9/+9
2015-07-18miscYamaArashi1-22/+21
2015-07-18Consolidate coord macrosdannye1-31/+31
2015-07-15menu stuffYamaArashi1-9/+11
2015-07-14named wram variablesYamaArashi1-5/+5
2015-07-14Use more screen dimension constantsdannye1-13/+14
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-21/+21
2015-04-01Rename battle files and split move effects Part 1xCrystal1-0/+64
2015-02-08move-related thingsYamaArashi1-5/+5
2015-02-07fixed hp bar wram label and miscYamaArashi1-1/+1
2015-02-07Named wram symbolsYamaArashi1-20/+20
2015-02-07commented battle stuffYamaArashi1-1/+1
2014-09-14Commented/labelled misc functionsYamaArashi1-6/+6
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-62/+31
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-4/+2
2014-06-16Use macros to define predefs.yenatch1-1/+1
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-6/+6
2014-06-10Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel1-2/+2
2014-05-29Use VRAM constants where applicable.yenatch1-4/+4
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-44/+44
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+446