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2015-04-01Rename battle files and split move effects Part 1xCrystal1-0/+64
2015-02-08move-related thingsYamaArashi1-5/+5
2015-02-07fixed hp bar wram label and miscYamaArashi1-1/+1
2015-02-07Named wram symbolsYamaArashi1-20/+20
2015-02-07commented battle stuffYamaArashi1-1/+1
2014-09-14Commented/labelled misc functionsYamaArashi1-6/+6
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-62/+31
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-4/+2
2014-06-16Use macros to define predefs.yenatch1-1/+1
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-6/+6
2014-06-10Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel1-2/+2
2014-05-29Use VRAM constants where applicable.yenatch1-4/+4
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-44/+44
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+446