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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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menu
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status_screen.asm
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Commit message (
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Author
Age
Files
Lines
*
Organize gfx/
Rangi
2020-06-27
1
-2
/
+2
*
A few missed hardcoded decimal points
dannye
2016-07-18
1
-1
/
+1
*
Merge branch 'master' of https://github.com/pret/pokered
dannye
2016-07-18
1
-5
/
+5
|
\
|
*
sync engine code with pokeyellow
YamaArashi
2016-06-12
1
-5
/
+5
*
|
Clean up text commands
dannye
2016-07-18
1
-2
/
+3
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/
*
Remove the last address comments
dannye
2016-06-12
1
-3
/
+3
*
Remove some leftover address comments
dannye
2016-06-12
1
-1
/
+1
*
remove address comments
YamaArashi
2016-06-11
1
-19
/
+19
*
No more W_
dannye
2015-08-30
1
-5
/
+5
*
commented SGB palette stuff
YamaArashi
2015-08-12
1
-3
/
+3
*
Merge branch 'master' of https://github.com/YamaArashi/pokered
dannye
2015-08-10
1
-5
/
+5
|
\
|
*
commented audio code
YamaArashi
2015-08-08
1
-2
/
+2
|
*
fixed names
YamaArashi
2015-08-07
1
-2
/
+2
|
*
named wram variables
YamaArashi
2015-08-07
1
-1
/
+1
*
|
Replace some hardcoded data sizes
dannye
2015-08-09
1
-1
/
+2
|
/
*
Use more lb
dannye
2015-08-05
1
-8
/
+8
*
constants for PrintNumber
YamaArashi
2015-07-29
1
-9
/
+9
*
misc
YamaArashi
2015-07-18
1
-22
/
+21
*
Consolidate coord macros
dannye
2015-07-18
1
-31
/
+31
*
menu stuff
YamaArashi
2015-07-15
1
-9
/
+11
*
named wram variables
YamaArashi
2015-07-14
1
-5
/
+5
*
Use more screen dimension constants
dannye
2015-07-14
1
-13
/
+14
*
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-07-03
1
-21
/
+21
*
Rename battle files and split move effects Part 1
xCrystal
2015-04-01
1
-0
/
+64
*
move-related things
YamaArashi
2015-02-08
1
-5
/
+5
*
fixed hp bar wram label and misc
YamaArashi
2015-02-07
1
-1
/
+1
*
Named wram symbols
YamaArashi
2015-02-07
1
-20
/
+20
*
commented battle stuff
YamaArashi
2015-02-07
1
-1
/
+1
*
Commented/labelled misc functions
YamaArashi
2014-09-14
1
-6
/
+6
*
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
1
-62
/
+31
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
1
-4
/
+2
*
Use macros to define predefs.
yenatch
2014-06-16
1
-1
/
+1
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
1
-6
/
+6
*
Use MAX_LEVEL instead of 100/$64
U-Fish-PC\Daniel
2014-06-10
1
-2
/
+2
*
Use VRAM constants where applicable.
yenatch
2014-05-29
1
-4
/
+4
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-44
/
+44
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
1
-0
/
+446