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* Rename battle files and split move effects Part 1xCrystal2015-04-011-0/+64
* move-related thingsYamaArashi2015-02-081-5/+5
* fixed hp bar wram label and miscYamaArashi2015-02-071-1/+1
* Named wram symbolsYamaArashi2015-02-071-20/+20
* commented battle stuffYamaArashi2015-02-071-1/+1
* Commented/labelled misc functionsYamaArashi2014-09-141-6/+6
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-62/+31
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-4/+2
* Use macros to define predefs.yenatch2014-06-161-1/+1
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-6/+6
* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-101-2/+2
* Use VRAM constants where applicable.yenatch2014-05-291-4/+4
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-44/+44
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+446