| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Rename battle files and split move effects Part 1 | xCrystal | 2015-04-01 | 1 | -0/+64 |
| | | | | | 1.asm, 4.asm, and 4_2.asm | ||||
| * | move-related things | YamaArashi | 2015-02-08 | 1 | -5/+5 |
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| * | fixed hp bar wram label and misc | YamaArashi | 2015-02-07 | 1 | -1/+1 |
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| * | Named wram symbols | YamaArashi | 2015-02-07 | 1 | -20/+20 |
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| * | commented battle stuff | YamaArashi | 2015-02-07 | 1 | -1/+1 |
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| * | Commented/labelled misc functions | YamaArashi | 2014-09-14 | 1 | -6/+6 |
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| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 | 1 | -62/+31 |
| | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | ||||
| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 | 1 | -4/+2 |
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| * | Use macros to define predefs. | yenatch | 2014-06-16 | 1 | -1/+1 |
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| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 | 1 | -6/+6 |
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| * | Use MAX_LEVEL instead of 100/$64 | U-Fish-PC\Daniel | 2014-06-10 | 1 | -2/+2 |
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| * | Use VRAM constants where applicable. | yenatch | 2014-05-29 | 1 | -4/+4 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -44/+44 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 1 | -0/+446 |
