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* Sync with pokereddannye2020-11-041-495/+0
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* Sync with pokereddannye2020-05-201-3/+4
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* Merge branch 'master' of https://github.com/pret/pokered into merge-pokereddannye2016-06-121-2/+2
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| * Remove the last address commentsdannye2016-06-121-3/+3
| | | | | | | | | | except for wram.asm and sram.asm also delete unused yellow file
* | Merge branch 'master' of https://github.com/pret/pokered into merge-pokereddannye2016-06-121-1/+1
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| * Remove some leftover address commentsdannye2016-06-121-1/+1
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| * remove address commentsYamaArashi2016-06-111-19/+19
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| * No more W_dannye2015-08-301-5/+5
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* | remove address commentsYamaArashi2016-06-111-21/+21
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* | More BankF documentationluckytyphlosion2015-12-291-2/+2
| | | | | | | | Also introduce bit direction constants and setpal macros
* | engine/menu/status_screen.asmluckytyphlosion2015-11-141-30/+44
| | | | | | | | Also fix gfx.py from not recognizing modules in extras/pokemontools
* | overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion2015-10-291-5/+5
| | | | | | | | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args
* | Complete documentation of bank3luckytyphlosion2015-10-181-1/+1
|/ | | | | Also: split out bcd predefs from yellow/main.asm, start removing traces of W_
* commented SGB palette stuffYamaArashi2015-08-121-3/+3
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-08-101-5/+5
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| * commented audio codeYamaArashi2015-08-081-2/+2
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| * fixed namesYamaArashi2015-08-071-2/+2
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| * named wram variablesYamaArashi2015-08-071-1/+1
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* | Replace some hardcoded data sizesdannye2015-08-091-1/+2
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* Use more lbdannye2015-08-051-8/+8
| | | | and other clean up
* constants for PrintNumberYamaArashi2015-07-291-9/+9
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* miscYamaArashi2015-07-181-22/+21
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* Consolidate coord macrosdannye2015-07-181-31/+31
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* menu stuffYamaArashi2015-07-151-9/+11
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* named wram variablesYamaArashi2015-07-141-5/+5
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* Use more screen dimension constantsdannye2015-07-141-13/+14
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-21/+21
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Rename battle files and split move effects Part 1xCrystal2015-04-011-0/+64
| | | | 1.asm, 4.asm, and 4_2.asm
* move-related thingsYamaArashi2015-02-081-5/+5
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* fixed hp bar wram label and miscYamaArashi2015-02-071-1/+1
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* Named wram symbolsYamaArashi2015-02-071-20/+20
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* commented battle stuffYamaArashi2015-02-071-1/+1
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* Commented/labelled misc functionsYamaArashi2014-09-141-6/+6
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-62/+31
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-4/+2
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* Use macros to define predefs.yenatch2014-06-161-1/+1
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* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-6/+6
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* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-101-2/+2
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* Use VRAM constants where applicable.yenatch2014-05-291-4/+4
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-44/+44
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+446