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* More BankF documentationluckytyphlosion2015-12-291-2/+2
* engine/menu/status_screen.asmluckytyphlosion2015-11-141-30/+44
* overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion2015-10-291-5/+5
* Complete documentation of bank3luckytyphlosion2015-10-181-1/+1
* commented SGB palette stuffYamaArashi2015-08-121-3/+3
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-08-101-5/+5
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| * commented audio codeYamaArashi2015-08-081-2/+2
| * fixed namesYamaArashi2015-08-071-2/+2
| * named wram variablesYamaArashi2015-08-071-1/+1
* | Replace some hardcoded data sizesdannye2015-08-091-1/+2
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* Use more lbdannye2015-08-051-8/+8
* constants for PrintNumberYamaArashi2015-07-291-9/+9
* miscYamaArashi2015-07-181-22/+21
* Consolidate coord macrosdannye2015-07-181-31/+31
* menu stuffYamaArashi2015-07-151-9/+11
* named wram variablesYamaArashi2015-07-141-5/+5
* Use more screen dimension constantsdannye2015-07-141-13/+14
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-21/+21
* Rename battle files and split move effects Part 1xCrystal2015-04-011-0/+64
* move-related thingsYamaArashi2015-02-081-5/+5
* fixed hp bar wram label and miscYamaArashi2015-02-071-1/+1
* Named wram symbolsYamaArashi2015-02-071-20/+20
* commented battle stuffYamaArashi2015-02-071-1/+1
* Commented/labelled misc functionsYamaArashi2014-09-141-6/+6
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-62/+31
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-4/+2
* Use macros to define predefs.yenatch2014-06-161-1/+1
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-6/+6
* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-101-2/+2
* Use VRAM constants where applicable.yenatch2014-05-291-4/+4
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-44/+44
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+446