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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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menu
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vending_machine.asm
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2020-11-04
Sync with pokered
dannye
1
-138
/
+0
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-133
/
+0
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
1
-1
/
+1
2020-06-23
Move more tables from engine/ to data/
Rangi
1
-7
/
+1
2020-05-20
Sync with pokered
dannye
1
-1
/
+2
2016-07-18
Clean up text commands
dannye
1
-1
/
+2
2016-06-12
sync engine code with pokeyellow
YamaArashi
1
-3
/
+6
2016-06-11
remove address comments
YamaArashi
1
-10
/
+10
2016-06-11
remove address comments
YamaArashi
1
-10
/
+10
2016-05-30
Vending machine
luckytyphlosion
1
-15
/
+17
2015-07-19
Name sound effects
dannye
1
-1
/
+1
2015-07-18
Consolidate coord macros
dannye
1
-3
/
+3
2015-07-17
money / coins hram constants
YamaArashi
1
-3
/
+3
2015-07-17
title / diploma / vending machine
YamaArashi
1
-21
/
+22
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-3
/
+3
2015-02-07
commented menu stuff
YamaArashi
1
-10
/
+10
2015-02-07
serial/trade/misc
YamaArashi
1
-2
/
+2
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
1
-6
/
+3
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-2
/
+1
2014-06-16
Rename predef functions so they aren't excessive in length.
yenatch
1
-1
/
+1
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-16
/
+16
2014-05-25
Label BCD math predefs.
yenatch
1
-2
/
+2
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+138