| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-11-04 | Sync with pokered | dannye | 1 | -138/+0 | |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -133/+0 | |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -1/+1 | |
| Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||||
| 2020-06-23 | Move more tables from engine/ to data/ | Rangi | 1 | -7/+1 | |
| This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | |||||
| 2020-05-20 | Sync with pokered | dannye | 1 | -1/+2 | |
| 2016-07-18 | Clean up text commands | dannye | 1 | -1/+2 | |
| 2016-06-12 | sync engine code with pokeyellow | YamaArashi | 1 | -3/+6 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -10/+10 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -10/+10 | |
| 2016-05-30 | Vending machine | luckytyphlosion | 1 | -15/+17 | |
| 2015-07-19 | Name sound effects | dannye | 1 | -1/+1 | |
| 2015-07-18 | Consolidate coord macros | dannye | 1 | -3/+3 | |
| 2015-07-17 | money / coins hram constants | YamaArashi | 1 | -3/+3 | |
| 2015-07-17 | title / diploma / vending machine | YamaArashi | 1 | -21/+22 | |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -3/+3 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-02-07 | commented menu stuff | YamaArashi | 1 | -10/+10 | |
| 2015-02-07 | serial/trade/misc | YamaArashi | 1 | -2/+2 | |
| 2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 1 | -6/+3 | |
| Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||||
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -2/+1 | |
| 2014-06-16 | Rename predef functions so they aren't excessive in length. | yenatch | 1 | -1/+1 | |
| This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | |||||
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -16/+16 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-25 | Label BCD math predefs. | yenatch | 1 | -2/+2 | |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+138 | |
