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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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menu
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vending_machine.asm
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Author
Age
Files
Lines
*
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
2020-06-27
1
-1
/
+1
*
Move more tables from engine/ to data/
Rangi
2020-06-23
1
-7
/
+1
*
Merge branch 'master' of https://github.com/pret/pokered
dannye
2016-07-18
1
-3
/
+6
|
\
|
*
sync engine code with pokeyellow
YamaArashi
2016-06-12
1
-3
/
+6
*
|
Clean up text commands
dannye
2016-07-18
1
-1
/
+2
|
/
*
remove address comments
YamaArashi
2016-06-11
1
-10
/
+10
*
Name sound effects
dannye
2015-07-19
1
-1
/
+1
*
Consolidate coord macros
dannye
2015-07-18
1
-3
/
+3
*
money / coins hram constants
YamaArashi
2015-07-17
1
-3
/
+3
*
title / diploma / vending machine
YamaArashi
2015-07-17
1
-21
/
+22
*
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-07-03
1
-3
/
+3
*
commented menu stuff
YamaArashi
2015-02-07
1
-10
/
+10
*
serial/trade/misc
YamaArashi
2015-02-07
1
-2
/
+2
*
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
1
-6
/
+3
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
1
-2
/
+1
*
Rename predef functions so they aren't excessive in length.
yenatch
2014-06-16
1
-1
/
+1
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-16
/
+16
*
Label BCD math predefs.
yenatch
2014-05-25
1
-2
/
+2
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
1
-0
/
+138