| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 2020-06-27 | 1 | -1/+1 |
| | | | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | ||||
| * | Move more tables from engine/ to data/ | Rangi | 2020-06-23 | 1 | -7/+1 |
| | | | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | ||||
| * | Merge branch 'master' of https://github.com/pret/pokered | dannye | 2016-07-18 | 1 | -3/+6 |
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| | * | sync engine code with pokeyellow | YamaArashi | 2016-06-12 | 1 | -3/+6 |
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| * | | Clean up text commands | dannye | 2016-07-18 | 1 | -1/+2 |
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| * | remove address comments | YamaArashi | 2016-06-11 | 1 | -10/+10 |
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| * | Name sound effects | dannye | 2015-07-19 | 1 | -1/+1 |
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| * | Consolidate coord macros | dannye | 2015-07-18 | 1 | -3/+3 |
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| * | money / coins hram constants | YamaArashi | 2015-07-17 | 1 | -3/+3 |
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| * | title / diploma / vending machine | YamaArashi | 2015-07-17 | 1 | -21/+22 |
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| * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 | 1 | -3/+3 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||||
| * | commented menu stuff | YamaArashi | 2015-02-07 | 1 | -10/+10 |
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| * | serial/trade/misc | YamaArashi | 2015-02-07 | 1 | -2/+2 |
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| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 | 1 | -6/+3 |
| | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | ||||
| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 | 1 | -2/+1 |
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| * | Rename predef functions so they aren't excessive in length. | yenatch | 2014-06-16 | 1 | -1/+1 |
| | | | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | ||||
| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -16/+16 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Label BCD math predefs. | yenatch | 2014-05-25 | 1 | -2/+2 |
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| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 1 | -0/+138 |
